Defenders of Supremeopolis:MK

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MK-∞β (“Em-Kay”), Cosmic Janitor[edit]

“Maintenance protocol engaged. Please stand back or hold still depending on the severity of your situation.”

Background
Character Name: MK-∞β (“Em-Kay”)
Role: Cosmic Janitor / Divine Maintenance Bot
Rank: Seasoned
XP Total: 4
Description: A stocky, metallic construct built for the upkeep of time, space, and supporting structures—both physical and metaphorical. Equal parts divine relic and annoyed handyman.
Attributes
Agility d4-1
Smarts d8
Spirit d8
Strength d6
Vigor d10
Secondary Statistics
Pace 4 (d4)
Parry 9
Toughness 10 (4)
Bennies 3/3
Offense
Attack Damage Notes
Unarmed 3d6 "Melee" Range of 48" via Portal
URT 5d6 AP 1, Heavy Weapon, "Melee" Range of 48" via Portal
Edges
Arcane Background: Super Powers
Dirty Fighter +2 to Fighting Tricks
Elan +2 to benny spend trait rerolls
Improved Frenzy Two additional dice on one Fighting attack.
Iron Jaw +2 to Soak rolls and to avoid knockout blows
Missile Deflection Physical ranged attacks use Parry as base TN.
Nerves of Steel Ignore 1 point of wound penalties
Sweep Make one attack roll and strike all targets in melee range.
Unstoppable Maximum 1 wound from any single hit.
Note: Improved Frenzy & Sweep are Switchable aspects of the same power.
Ancestry: Compact Golem
Construct +2 to recover from being Shaken, ignore one level of Wound modifiers, don’t breathe, and are immune to disease and poison. Wounds must be mended via the Repair skill (and ignore the “Golden Hour”)
No Vital Organs Immune to Called Shots
Reduced Core Skills Stealth, Persuasion, Common Knowledge do not start trained.
Shortstack Size -2
Attribute Penalty Agility -1
Reduced Pace Pace -1
Attribute Increase Current and Max Strength increases one die type.
Armor Armor +2
Sleep reduction Compact Golems do not sleep.
One Eye -2 to trait rolls at greater than 5"
Clumsy -2 to Stealth and Athletics rolls
Hindrances
Obese Minor -1 Pace, -1 run die type, +1 size
Quirk Minor Values works of art and living things equally
Quirk Minor Extremely impatient with those stuck in a standard timestream
Distinctive Appearance Minor Hefty dwarf made of metal and impatience
Secret Minor Father Time is MIA.
Dependent Minor Supremeopolis is always in danger


Skills
Skill Attribute Rank Modifiers
Academics Smarts -
Athletics Agility d4-2
Battle Smarts -
Boating Agility -
Common Knowledge Smarts -
Driving Agility -
Electronics Smarts -
Fighting Agility d12+2
Focus Spirit -
Gambling Smarts -
Hacking Smarts -
Healing Smarts -
Intimidation Spirit -
Notice Smarts d8
Occult Smarts d8
Performance Spirit -
Persuasion Spirit -
Piloting Agility -
Repair Smarts 12+1
Research Smarts -
Riding Agility -
Science Smarts -
Shooting Agility -
Stealth Agility -
Survival Smarts -
Taunt Smarts -
Thievery Agility -
Powers
Additional Actions Point Cost: 12 Modifiers: Fast Action Notes
Personal Time Bubble
Teleport Point Cost: 8 Modifiers: 48" Range; Rapid Teleport; Portal; Switchable: Traverse using Repair Notes
Coordinate Correction
Gifted Point Cost: 3 Fast Learner Notes
Eidetic Memory
Energy Control (Time) Point Cost: 3 Modifiers: No Range or Damage; Selective Notes
Localized Temporal Distortion
Ageless Point Cost: 1 - Notes
Being outside of time.
Scan (Critical Damage) Point Cost: 1 Modifiers: Cannot be activated manually Notes
Auto-triggers after each repair, shows nearby critical failures (1-mile radius for quick repair, 10-mile radius for long repair).
Super Attribute (Vigor) Point Cost: 2 - Notes
Hearty Construction
Wall Walker Point Cost: 1 - Notes
Reorient: By dictating a new "down", MK can walk on walls and ceilings as if they were the ground.
Healing Point Cost: 1 Modifiers: Requires Touch, Requires Device (URT), Uses Repair, Limited: Requires Focus (MK is Vulnerable and cannot attack in the same round) Notes
Restore to Factory Condiion: using his Universal Repair Tool, MK can repair anything short of emotional trauma!
Super Skill (Repair) x3 Point Cost: 1 Modifiers: Requires Device (URT) Notes
The URT can transform into any kind of tool imaginable!
Super Skill (Fighting) x3 Point Cost: 3 - Notes
Fighting is easier when everyone else moves so slow!
Super Edge (Frenzy & Improved Frenzy) Point Cost: 1 Modifiers: Requires Device (URT); Limited: Frenzy attacks cannot be split up against different targets. Switchable: Sweep Notes
The URT breaks the laws of physics. Each swing leaves an afterimage that hits just as hard!
Melee Attack Point Cost: 5 Modifiers: Special Weapon w/ HW Notes
Structural Overreinforcement: MK hits hard. The URT hits even harder!
Armor Point Cost: 1 - Notes
Heavy Armor Plating
Telekinesis Point Cost: 1 Limitation: Usable on the URT only. Uses Repair. Still "connected" to URT unless out of 12" range. Notes
Even across the room, the URT answers his call—bound not by grip, but by divine maintenance protocol.