Defloration Miracle Charts

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Aspect Miracle Chart[edit]

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Realm Miracle Chart[edit]

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Insects Miracle Chart[edit]

  • 0 - Estate Driven Divinations - Insects warn you when the Estate as a whole is threatened
  • 1 - Ghost Miracles - Make someone feel like bugs are crawling over them, make illusory bugs
  • 2 - Lesser Divinations - know anything about a bug, from the widely general ("what type of live in this area") to the specific ("where was this ant born, and what is its name?")
  • 3 - Lesser Preservations - Make a bug resistant to damage or insecticide, or make a cockroach invulnerable
  • 4 - Lesser Creations - Summon any insect, or a swarm of them, or create invisible or non-poisonous or albino varieties of any thereof
  • 5 - Lesser Destructions - Kill all the bugs in an apartment, create antibugs that cancel out other bugs upon contact
    • Major Divinations - See anything that was witnessed by a bug, tell the future in the broken off legs of a spider, spy through the eyes of your insect minions
  • 6 - Lesser Changes - Create new varieties of bugs, command them to act as you please, turn one type of insect into another (your termite problem is now a ... butterfly problem!)
    • Major Preservations - Create invulnerable insects, or make a cockroach immortal
  • 7 - Major Creations - Create a miraculous super-insect, create a nation worth of insects
  • 8 - Major Destructions - Destroy all the insects in a nation, cause one species of insect to go extinct
  • 9 - Major Changes - Alter insects everywhere, or how people deal with them, or create a legion of miracle-bugs

Evil Miracle Chart[edit]

  • 0 - Estate Driven Divinations - Evil warns you when it's in danger
  • 1 - Ghost Miracles - Create illusions of evil, make something seam more menacing or scary, make illusory demons
  • 2 - Lesser Divinations - Know the evil in someone's heart, know who is most evil of a group, understand what evil has affected a life or object, learn facts about monsters, learn how someone died.
  • 3 - Lesser Preservations - Make a criminal harder to rehabilitate, make tiny evil musings into consuming evil motivations, make sure evil rulers reign for a long time, toughen a monster, make a fatal condition harder to fight
  • 4 - Lesser Creations - Inject evil into someone's soul, overdoses of evil can be fatal, create a non-magical monster or weak evil spirit, create someone consumed by evil or a small squad of evil-doers, inject evil into an object
  • 5 - Lesser Destructions - Cleanse someone or something of every trace of evil, turn a monster into dust, restore a recent death to life
    • Major Divinations - Know anything witnessed by evil, know what evil may come in the future
  • 6 - Lesser Changes - Alter the evil inside someone, transmuting corporate embezzlers into homocidal maniacs, or create new, magical strains of evil, spawn magical monsters
    • - Major Preservations - Make some evil unvanquishable, or doom a family line to evil deeds forever
  • 7 - Major Creations - Create miraculous monsters, inject a whole nation with evil, even the land
  • 8 - Major Destructions - Rid the world of some particular evil, cleanse a nation completely of evil, even the land
  • 9 - Major Changes - Change how evil works worldwide, for instance, maybe rape now never creates pregnancies and always results in cancer for both victim and villain

Time Miracle Chart[edit]

  • 0 - Estate Driven Divinations - Time warns you when it is weakened or in trouble
  • 1 - Ghost Miracles - Make illusions of time's flow, make things seem shorter or longer, conjure ghost-clocks
  • 2 - Lesser Divinations - Learn something about time itself, like how long something has existed, how long a task will take, what time it is in another country or what the most important moment in someone's life was
  • 3 - Lesser Preservations - Preserve time, make a moment last longer, either forever in someone's mind or actually freeze time in a small area for a while, or just make a task long and tedious
  • 4 - Lesser Creations - Create more time when it's running out, create a memorable moment in someone's past or future, conjure a clock out of nowhere, age someone or something
  • 5 - Lesser Destructions - Erase time, like a memory from someone's past, the amount of time it takes to complete a task, ruin a moment, cripple someone's internal clock, de-age someone or something
    • Major Divinations - Peer through time to accurately view anything in the past or future. Nobles (Excrucians/Imperators/Anchors) shows up as a gap in the vision.
  • 6 - Lesser Changes - Alter time in some way, like time travel, or the bending of the timestream into any strange new shapes made famous in Star Trek. With this level you could create a natural time-travelling creature, an advanced time machine, a doorway through time, a never-ending time-loop,
    • Major Preservations - Make a moment last forever, permanently freeze time somewhere, make a time-piece accurate down to the milisecond forever, make a moment remembered world-wide,
  • 7 - Major Creations - Create an important historical moment whole-cloth from nowhere, create a massive clock used worldwide to set time, create some new method of measuring time, create a magical time creature with miraculous powers, age a whole city into dust
  • 8 - Major Destructions - Completely destroy an important historical moment or people's memory of it (same thing essentially), make an ancient city and everyone in it new again, destroy every clock in the world in a massive explosion,
  • 9 - Major Changes - Huge scale time alterations, like creating new eras of history, changing the worldwide clock so it's suddenly the far future or the past everywhere on Earth, world-wide time fluctuations, massive paradoxes, and other things probably best left to the imagination