Demolition
Ax[edit]
Rough Superstar 8
Attitude: Heel; Height & Weight: 6’2”, 301 pounds; Weight Class: Heavyweight; Lift DC: 14; Reputation: +2; Abilities: Str 16 (+3), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 13 (+1), Cha 13 (+1); Endurance: 128; Trauma: 16; Base Attack Bonus: +4; Saves: Fort +9, Ref +3, Will +7; Training Background: Mat Wrestling
Skills: Bluff +6 [Ranks: +5, Cha Mod: +1, Synergy: +x]
Diplomacy +3 [Ranks: +0, Cha Mod: +1, Synergy: +2]
Hide +3 [Ranks: +0, Dex Mod: +1, Synergy: +0, Crafty: +2]
Intimidate +11 [Ranks: +8, Cha Mod: +1, Synergy: +2]
Knowledge (Rough Maneuvers) +8 [Ranks: +8, Int Mod: +0, Synergy: +0]
Perform (Promo) +6 [Ranks: +5, Cha Mod: +1, Synergy: +0, Training Background Skill: +0]
Perform (Vignette) +6 [Ranks: +5, Cha Mod: +1, Synergy: +0]
Sleight of Hand +10 [Ranks: +5, Dex Mod: +1, Synergy: +2, Crafty: +2]
Treat Injury +10 [Ranks: +8, Wis Mod: +1, Synergy: +0, Training Background Skill: +1]
Feats: Aerial Maneuvers Proficiency, Crafty, Fearless, High Pain Threshold, Power Maneuvers Proficiency, Rough Maneuvers Proficiency, Signature Move (Double Team Punches), Simple Maneuvers, Tag Team Spec., Technical Maneuvers Proficiency
Talents: Hardcore, Slobber-Knocker, Stomping a Mudhole, Tough Enough
Signature Move: Double Team Punches [Two members of the team would beat the opponent down to the mat] (tag team Signature Move, rough maneuver, 2d6 damage, prone opponent, illegal, Signature Move bonus, +2 on maneuver check, 2/show)
Finishing Maneuver: Demolition Decapitation [Backbreaker/Flying Elbow Combination] (tag team finisher, aerial/power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
Smash[edit]
Rough Superstar 8
Attitude: Heel; Height & Weight: 6’3”, 292 pounds; Weight Class: Heavyweight; Lift DC: 13; Reputation: +2; Abilities: Str 15 (+2), Dex 14 (+2), Con 15 (+2), Int 10 (+0), Wis 12 (+1), Cha 13 (+1); Endurance: 120; Trauma: 15; Base Attack Bonus: +4; Saves: Fort +8, Ref +4, Will +7; Training Background: Mat Wrestling
Skills: Bluff +6 [Ranks: +5, Cha Mod: +1, Synergy: +x]
Diplomacy +3 [Ranks: +0, Cha Mod: +1, Synergy: +2]
Hide +4 [Ranks: +0, Dex Mod: +2, Synergy: +0, Crafty: +2]
Intimidate +11 [Ranks: +8, Cha Mod: +1, Synergy: +2]
Knowledge (Rough Maneuvers) +8 [Ranks: +8, Int Mod: +0, Synergy: +0]
Perform (Promo) +6 [Ranks: +5, Cha Mod: +1, Synergy: +0, Training Background Skill: +0]
Perform (Vignette) +6 [Ranks: +5, Cha Mod: +1, Synergy: +0]
Sleight of Hand +11 [Ranks: +5, Dex Mod: +2, Synergy: +2, Crafty: +2]
Treat Injury +10 [Ranks: +8, Wis Mod: +1, Synergy: +0, Training Background Skill: +1]
Feats: Aerial Maneuvers Proficiency, Crafty, Fearless, High Pain Threshold, Power Maneuvers Proficiency, Rough Maneuvers Proficiency, Signature Move (Double Team Punches), Simple Maneuvers, Tag Team Spec., Technical Maneuvers Proficiency
Talents: Hardcore, Slobber-Knocker, Stomping a Mudhole, Tough Enough
Signature Move: Double Team Punches [Two members of the team would beat the opponent down to the mat] (tag team Signature Move, rough maneuver, 2d6 damage, prone opponent, illegal, Signature Move bonus, +2 on maneuver check, 2/show)
Finishing Maneuver: Demolition Decapitation [Backbreaker/Flying Elbow Combination] (tag team finisher, aerial/power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)
Crush[edit]
Power Superstar 4, Rough Superstar 4
Attitude: Heel; Height & Weight: 6’6”, 310 pounds; Weight Class: Heavyweight; Lift DC: 14; Reputation: +2; Abilities: Str 17 (+3), Dex 11 (+0), Con 16 (+2), Int 10 (+0), Wis 11 (+0), Cha 13 (+0); Endurance: 128; Trauma: 19; Base Attack Bonus: +6; Saves: Fort +10, Ref +2, Will +5; Training Background: Mat Wrestling
Skills: Intimidate +11 [Ranks: +10, Cha Mod: +1, Synergy: +0]
Perform (Promo) +6 [Ranks: +5, Cha Mod: +1, Synergy: +0, Training Background Skill: +0]
Perform (Vignette) +7 [Ranks: +6, Cha Mod: +1, Synergy: +0]
Treat Injury +7 [Ranks: +6, Wis Mod: +0, Synergy: +0, Training Background Skill: +1]
Feats: Aerial Maneuvers Proficiency, Fearless, High Pain Threshold, Impervious (2/segment), Moveset, Power Maneuvers Proficiency, Rough Maneuvers Proficiency, Signature Move (Double team Punches), Simple Maneuvers Proficiency, Tag Team Spec., Technical Maneuvers Proficiency, Toughness
Talents: Badass, Brute Force, Stomping a Mudhole, Tough Enough
Moveset: Piledriver (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, Moveset bonus, -2 on maneuver check)
Tilt-a-Whirl Backbreaker (power/rough maneuver, 2d6 damage, requires lift check, Moveset bonus, +0on maneuver check)
Signature Move: Double Team Punches [Two members of the team would beat the opponent down tothe mat] (tag team Signature Move, rough maneuver, 2d6 damage, prone opponent, illegal, SignatureMove bonus, +2 on maneuver check, 2/show)
Finishing Maneuver: Demolition Decapitation [Backbreaker/Flying Elbow Combination] (tag teamfinisher, aerial/power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 onmaneuver check)