DickFiles:The Eye In Team

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This is the wiki page for a Blades in the Dark campaign following the rise to power of a discordant gang of bravos, with the alias "The Wellingtons". Players, feel free to edit and add details as the campaign progresses.

Urgent Reminders And Crew Clocks:

Collection of reminders .  
*Rebuilding a cohort is cheap.
  • Jul savvy 1/6
  • Uncle savvy 0/4
  • Mylera savvy 1/6
  • Where is Baz? 2/4
  • Frique savvy 1/3

The Wellingtons[edit]

The Wellingtons are a gang retreated to South East Crow's Foot. They fled their original base, an old lighthouse in the west, to flee pursuers from the Red Sashes and Crows. Now they reside in a gambling den in Furnoff.

The Crew[edit]

Rattakus[edit]

Attakus Finch


Blockstick has lived a life steeped in crime, wandering from gang to gang as they collapsed. Now he has only memories and scars. He now acts as the de facto leader of the Wellingtons. His talents lie in stealth, reaction speed and unexpected spontaneous violence. He has been living at the crew lair ever since the Crow's burnt down his house in Dunslough.
He is a stout, scarred man. All to often he found himself the 'last man standing' when past crews were attacked. This has lead to a vice for violence in the form of pit fights at the leaky bucket. It has also compounded into a reckless trauma. He is a born and bred Akarosi.
Allies: Tilda. Greatest enemies: Darmot the Bluecoat, the Crows.
Enemies: Cinder


Bishop[edit]

Laudius Grinde


Laudius Grinde came from a rich branch family. That is no longer the case. When he became the family head he lost all their wealth to bad investments and gambling, a personal vice of his.. Now he takes the first steps to restoring his wealth through the Wellingtons. Recently he robbed his playboy uncle, the consequences are still unfolding. His greatest strength is his charm and guile. He is a born Akarosi of noble descent.
Allies: Salia, Maria
Enemies: Mylera Clev, Uncle Griffith


Phiscus[edit]

Phin Keel


Phin Keel comes from a remote village in the Dagger Isles. He and his family were taken as slaves when he was a boy. Twenty years later he is free but slavery still plagues his homeland. He is hunting for [#Jul|Jul]. His greatest power is his affinity for herbal and alchemical recipes passed down from his mother including notoriously potent smoke bombs. His weakness is a pseudo-dependence on exotic well cooked fish imported from his homeland.
His allies include: .
His enemies include: Jul.


Coil[edit]

Vaulter Vite


A former student of chemistry, he finds himself in the more lucrative business of crime. His vice is lust, quenched by the vendor Honey. He recently "resolved" a plagiarism issue with his work at his old college. He revels in chemical, social and criminal machinations. His family came from Skovlan, perhaps in the waves of migration following the war.
His allies include: Honey.
His enemies include: Copyright_Guy

The Lair[edit]

The Wellington's first met in an abandoned lighthouse leaning out over the water on the east bank of Crow's Foot. When the cohort guarding this place was slaughtered by an assassin they hastily migrated to the isolated Furnoff avenue protruding into the Thames river. Here they run a dinky little gambling den undergoing currently renovations.

Factions[edit]

Dick'sPoliticalDoskvolMap001.jpg

Family and 'Factionless' Contacts[edit]

  • Salia: A neutral information-broker. Akarosi with bags under her eyes. Disappeared in S3E1, in the depths of her Smog addiction, when trying to fence off Gustopher's financial records. She and Bishop were briefly in a relationship.
  • Maria Grinde: Bishop's sister. Filled with contempt for her brother since their family fortune was lost. Currently unemployed and homeless as her significant other (They broke up when she missed work to care for her battered and broken brother).
  • Griffit Grinde: Bishop's uncle.
  • Tilda: A quick-witted member of the beggar's union. Old friend to Blockstick.

Dimmer Sisters II[edit]

Monopolise the spirit trade 1/6; Obtain arcane secrets 0/4; House-bound recluses with an occult reputation. The Sisters have been slowly and secretly consolidating the trade of captured spirits and spirit essences in Doskvol for several decades. Only a few remaining rivals stand between them and domination of the market.

Bilgehooks I[edit]

Rise in tier 4/6; Expand beyond Furnoff 1/4; A small faction trapped in Furnoff but well liked by the community and well connected.

  • Sydney Hearts: An ambitious woman with a quick draw from the two pistols at her belt. Working doggedly at her quick draw to exceed Rattakus.

Others members include Sex Pistole, Casey, your worse nightmare and Marty.

The White Tusk Court I[edit]

A group of characters themed after the characters of an old play "The Jester's Court". Why? How? What?

  • Azure: An alien painsmith who takes trophies.

Shī-Shì-Shí-Shī-Shǐ[edit]

They are not cannibals. Some have teeth filed to points. Currently in quarantine?


The Hive III[edit]

Foes[edit]

  • Roric: The previous leader of the Crows, now an unruly spirit. Attempted to persuade the Wellingtons to kill Lyssa. Hasn't been properly seen since.
  • Darmat: A low ranking bluecoat always hot on the trail of Rattakus. Cannot be killed without upsetting his tail.

The Crows II[edit]

Rise in tier 6/8; Reestablish control of Crow's Foot 2/6; An old gang with new leadership. Known for running illegal games of chance and extortion rackets. They are steadily expanding their influence. Allied with The Bluecoats, Sailors, The Lost, Citizens of Crow’s Foot. Enemies with The Hive, Inspectors, Dockers, Wellingtons.

  • Lyssa: Resides almost exclusively in and about The Crow's Nest
  • Bell: Lyssa's second. She commands a veteran gang of thugs and killers.

The Lampblacks II[edit]

Destroy the Red Sashes 4/6; Take control of Crow's Foot 4/8; The former lamp-lighter guild, turned to crime when their services were replaced by electric lights. HQ in the office of a coal warehouse. Operates a handful of brothels and cheap drug dens across Crow’s Foot. Allies with The Fog Hounds, Gondoliers, Ironhook Prison. Enemies with The Red Sashes, The Bluecoats, Cabbies, Wellingtons.

  • Bazso Baz: A short, stout leader of mixed blood. He violently, brutally seeks expansion and "progress through sacrifice". However, he was also a member of a secret society: The Cult Of The Empty Vessel. This resulted in his death to the mercenary [Wax] when he and other members were fed to the vessel.
  • Cinders: A large, hard woman with strong loyalty to Baz and who acts as his second controls her territory like an oppressive dictator. She is suspicious of Bishop and the Wellingtons, believing them to be traitorous mercenary scum.
  • Griff's Gang: A fearsome group of leg-breakers and mayhem-makers. Lead by the marksman Griff.
  • The Great Galoshes: A small contingent of smugglers on the payroll who run the drugs across the district.

Red Sashes II[edit]

Destroy Lampblacks 2/6; Take control of Crow's Foot 1/8 An academy for iruvian swordplay and fine arts that has expanded into drug dealing and money laundering.

  • Mylera Clev: A veteran returned from the iruvian desert. Struggles with bouts of mania. Most recent obsession was Bishop.
  • Captain Streghis:
  • Three: A markswoman with arcane origins.
  • Four: The Ball Breaker: Swore vengeance after his closest friend was killed in S2E3. He took his moniker after defeating the late Knee Breaker. Now he hunts the Wellingtons.

Cult of the Empty Vessel I[edit]

Recruit more followers 3/6; Fill the vessel 5/8 A cult whose development has been hampered by ritual suicides and an attack by the Wellingtons.

East Severos Trading Company IV[edit]

Send in the next shipment 3/8;

  • Jul: The blood dealer and slave trader.

The Frique Family IV[edit]

Establish reputation in Doskvol 0/6; Resolve inheritance 1/4; A powerful noble family from the Iruvian capital. They seek to expand their influence into Doskvol.

  • Gustoher: Sought a political marriage into the struggling Darmanat family. With the Frique's wealth and Darmanat's connections both families could prosper. His plot was foiled when the Wellingtons stole his bride and framed him for it. His prospects worsened when Coil shot him in the forehead at The Golden Plum in Snapping Knees and Necks.
  • The Kai-il: Malborn is a talkative creature with glowing yellow eyes. He wishes for death or some end to his servitude. White is a quiet, deadly being with a long bloody history. Both are slaves to the Frique.

Six Towers[edit]

The Golden Plum[edit]

Doskvol, Duskwall, The Dusk[edit]

Crow's Foot[edit]

Dick's Ancient Crow's Foot Political Map.jpg

Poor district with poor people.

Furnoff Avenue[edit]

Furnoff is a dinky little neighbourhood on the wrong side of the water barrier. It exists in the wet, narrow gap between a great fallen watchtower and the water barrier. The entrance is monitored by Red Sashes. The far end, out in the water, is a partially sunken church with a 'holy' artifact. Houses the Bilgehooks and the wellingtons.

The Crow's Nest[edit]

An ancient tower from before the cataclysm that has been a ritual sanctum, an astronomer’s laboratory, and a Bluecoat watch post—before its current role as the headquarters of the district’s chief gang, the Crows. An industrial spotlight, the Crow's Eye, watches over the district with painful brightness.


The Series[edit]

The Eye In Team is described as a television series. Narration uses camera movement and angles. Sessions are formatted as episodes in seasons.

Season 2[edit]

The rise and fall of Wellingtons.

Episode 1: Smoke Out[edit]

The Ruthe family was collapsing. To prevent financial and bloodline destruction Darmanat Ruthe arranged a political marriage between his daughter and Gustopher Frique. The Crows accepted payment to extract the daughter. The newly formed Wellingtons (at this point only Rattakus, Bishop and Phiscus) offer their services and thus endear themselves to the Crows. They enter separately, convening on the first floor where they knock out the witnessing Gustopher. The daughter was easily knocked out lowered from a window. To divert blame, Gustopher was bound to her bed frame with pink handcuffs. They escaped through liberal use of Phiscus’ smoke bombs.

Episode 2: The Red Black Bird People[edit]

The alleyways of Crow’s foot are thrown into disarray when Lyrra usurps her boss ‘’’Roric’’’, weakening the Crow’s hold on the district. Lampblacks and Red Sashes are quick to move, fighting for control of the district. The Wellingtons have to decide which side they are going to take. The Red Sashes enjoy high class art with racial overtones. The Crows have a long strong history under Roric but an uncertain future under Lyrra. The Wellingtons plan to play off both the Lampblacks and Crows. They take on two jobs: Plant a disruptive artefact in the Lamblack Warehouse and burn the Red Sash cultural library.

The meeting with Baz sours the relationship. He bought Bishop’s home debt, creating an adversarial relationship. His lenient policies on violence didn’t bolster his likability either. Lyrra’s meeting was far more efficient. “F*ck me over and you’re dead.”

The Wellingtons organise entry to the Red Sash manor on the day of duel. Bishop, disguised as a lampblack “Marquini” and his “servants” take advantage of all the master swordsmen watching the duel. Phiscus and Rattakus break off and sneak through the halls, acquiring a uniform from a red sash servant. Bishop is defeated in the 2nd round. Mylera is transfixed from the moment she sees him, more so after he sneaks away through a cloud of chemicals. Rattakus antagonises a lizard and flees through the sewers.

Episode 3: Something Bad[edit]

Coil impersonates the captain to save Phiscus from a Red Sash patrol. THen he knocks out a lizard.

They make it to the library, sending away one of two master swordsman using Coil's guise as captain, but destroying the high-huem lightning barrier and sending Bishop and Rattakus into an 2nd degree echo. The two encounter Roric and reject his request to destroy Lyrra, copping an aneurysm. Meanwhile, Phiscus burns down the library and flees through the wall with only 1st degree burns.

Episode 4: Snapping Knees and Necks[edit]

Lyrra heard that the Wellingtons were working with Baz. She blacklisted them and authorised an assassination attempt. The wellingtons attempt to organise a meeting with her to resolve the conflict but fate spun a different tale. The Red Sash's five, the crow assassin, Roric, Gustopher and the Great Galoshes show up to crash the party. The Wellingtons narrowly escape with their lives after crashing a car off a bridge into a river, breaking necks in the process.

Special Episode 5: Tower of Greed[edit]

Bishop and Rattakus, the first out of rehab, take advantage of Gustopher's death to loot his financial records. It requires a tense journey up the Tower of Greed, one of six tower. They brush through a auction, a mafia meeting and an encounter with the recently deceased but only Bishop is able to elude the Bluecoats.

Season 3[edit]

After disaster, the Wellingtons return.

Episode 1: Nighty Night[edit]

Bishop has the brilliant idea to steal from his playboy uncle. They rappel down over the water barrier into his backyard, drug the maids and dismantle the security system. Unfortunately there were women both in the bedroom and at the front door. Liberal application of drugs allowed their escape, but not before the Uncle's Dayong escapes onto the street inciting gunfire from the military police.

Episode 2: Highs and Lows[edit]

The episodes starts with a confrontation: Phiscus against a slaver. They extract information. - Jul is still enslaving the people of the Dagger Isles - He sends them into Doskvol using the rail - They are driven to a location underground for sales Coil threatens an academic that was plagiarized his work and the gang tries to sell Gustopher's dirty laundry. Unfortunately Salia, their liaison, disappeared days after being given the details. Follow a lead from her workplace to her home where they find a severed hand, a puddle of blood and dou of Iruvian darklings apparently working for the The Frique Family. One stares with yellow eyes, another blurs through space leaving dark streaks in the air.

Special Episode 3: Desperate Times[edit]

Bishop hires Wax and Sliver to rescue Rattakus, who was kidnapped by the Cult of the Empty vessel for sacrifice. Baz and a half dozen other acolytes are sacrificed to the pit. Rattakus is fine.

Special Episode 4: Friends in Low Places[edit]

The Gang War slows. Red Sashes, running low on funds and moral, call for parley with the Crows and Lampblacks. Baz and Lyrra agree to a meeting in the neutral territory of Tanglefoot. The raids and battles in the street stop as all factions 'dig trenches' and take stock of their surroundings. Unfortunately, Baz will never make it to the meeting as he is dead. Phiscus attempts to preserve the hand and the body of a darkling in a rented meat locker, but the body (Malborn) isn't entirely dead. He, Rattakus and Azure perform attempt to extract information about his employers and Salia. In an attempt to test the creature's survivability he cleaved its head in half, which didn't result in the expected supernatural effects. They also perform introductions with the Bilgehooks, who offer partnership but only in the event that the Wellingtons can still their hostilities with the Crows. They decide to consult the Dimmer Sisters on paranormal affairs.

Episode 5: The Fool[edit]

The parley draws near. Bishop receives a summons from his uncle and Coil recipes a mail-bomb from Edgar Peak, the plagiarist. They resolve both issues at the red curtain, an entertainment facility firmly in the Red Sashes grasp. They manage to “resolve” an investigation into Griffit’s robbery by redirecting investigation into dead ends but a contrived attempt to assassinate Edgar requires Bilgehook intervention at great cost, souring the relationship. Afterwards they head to the ‘abandoned’ block containing the Dimmer Sisters. The gang, after being vouched for by Hearts, passes three trial to secure a meeting and hopefully transaction with Rachel.

Player FAQ[edit]

FAQ

How large is Crow's Foot?[edit]

Thus far I've been comparing Doskvol to Rome in terms of scale and population. That kind of works against the maps and what John Harper designed. Now I'll be using the much lower figures of 20,000 people in Crow's Foot and roughly an hour to get across the district by canal.

You say this game runs as a television series. Where can I watch it?[edit]

Well, you probably can't unless you are one of the game's players. If you are, head to this link. The password is the real first names of the season 2 players. Alphabetical order, no caps, and yes I put hyphen in Phiscus' name.

What is one coin?[edit]

The book gives a coin as roughly a week’s wages. One example of a coin is a full pouch of silver, but to truly understand you must watch John Wick

What power level is the game running at?[edit]

Season 2 began with less attention to tier and skill level so we could acclimate to the game. From season 3 onwards you won't be easily contending with those above your weight class. Expect high tier politicians to see through your plans and powerful foes to have clocks for their defences. Expect more clocks for obstacles in general.
Although we have guns, they act more as optimised hand-cannons than anything else. Most jackets are tipped with a standard musket shot in conventional weaponry. Rifles exist in bulk for the military but almost nowhere else due to intense government intervention. Real guns, with conical bullet heads and rotating barrels, are all bespoke items acquired from a narrow group of master craftsmen. All of this means that guns, while delivering an immensely destructive shot in close range, rarely bring in spirit wardens at reasonable distances.
Beyond that the humans of the Dusk far exceed those of real life. Bullets can be parried by the best of the best and certain artifacts or supplements can release men from their frail mortality.

What's beyond Doskvol?[edit]

Ask about it in-game or consult the lore. Bonus points if you Roleplay.

What happened to season 1?[edit]

We don't talk about season 1.

Resources[edit]

Collection of Portraits.  
Baz (Deceased)
Baz (Deceased)
Mylera Clev
Mylera Clev
Sydney Hearts
Sydney Hearts
Lyssa
Lyssa