Disg4Ea Character Toxie

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Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A

Attributes[edit]

Str 10

Con 12

Dex 18

Int 10

Wis 18

Cha 10

LV 3

HP 32 (Bloodied 16)

Surges 7 (Value 6)

Spd 6

AC 19

Fort 13

Ref 16

Wil 17

Race: Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision)

Class: Ranger (Archer fighting style, Hunter's Quarry, Prime Shot)

Theme: Masked Lord (Magical Girl!)

Feats[edit]

Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style 

Skills[edit]

Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12

Powers[edit]

Twin Strike[edit]

(At-Will, Martial, Weapon, Standard Action, One or Two creatures. +10 vs AC, two attacks. Hit: 1d12+2 per attack.)

Nimble Strike[edit]

(At-Will, Martial, Weapon, Standard Action. Shift 1 square before or after the attack. +10 vs AC, 1d12+6 damage, and Push target 1 square.)

Fox's Cunning[edit]

(Encounter, Martial, Weapon, Immediate Reaction, Trigger: An enemy makes a melee attack against you. Attack: You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)

Razorclaw Shifting[edit]

(Encounter, Minor Action, Must be Bloodied. Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)

Create Lord's Armor[edit]

(Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)

Invigorating Stride[edit]

(Encounter, Healing, Martial, Move Action. You shift 4 squares, but must not end the shift adjacent to any enemy. You can use your second wind.)

Disruptive Strike[edit]

(Encounter, Martial, Weapon, Immediate Interrupt, Melee or Ranged Weapon, Trigger: You or an ally is attacked by a creature. Target: The attacking creature. +10 vs AC. Hit: 1d12+6 damage, and target takes a -7 penalty to the attack roll for the triggering attack.)

Skirmishing Stance[edit]

(Daily, Martial, Stance, Minor Action. Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)

Gear[edit]

Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)

+2 Boltshard Twin Pistols (+10 vs AC, 1d12+6 damage. Daily: Make a Ranged Basic attack against each creature in a Close Blast 3.)