Doc Odie

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"Doc" Odie is not a doctor by any stretch of the imagination. In fact, technically, he's never even met a real doctor. Odie is a scrap hauler and scavenger with a love of body modification and a willingness to experiment... occasionally on himself, if there are no other available subjects. Strangely, though, there rarely seem to be a lack of "patients" when one doesn't charge for the privilege, and it seems a person can learn a lot through trial and error.

Between his medical "charity" and his willingness to get his hands dirty with physical labor, Doc Odie seems to have developed a reputation as something of a reputation as a good person around these parts. Which in turn leads to people wanting to tell him their troubles, and expecting him to do something about them.

He's just not quite ready yet to admit that he might actually like that.

In the interim, there are plenty of organleggers and medicos in the city, and Doc is not at all squeamish about taking their money. Or anything else they leave behind.

"Doc" Odie
Scrap Hauler - Laborer

Street Name/Handle
Doc

Role
Techie / Medic / Dogsbody

Stats
Level: 1

Strength: 18 (+2) [Growth Roll #1]
Dexterity: 13
Constitution: 14 (+1) [Growth Roll #2]
Intelligence: 14 (+1) [Auto-14]
Wisdom: 8
Charisma: 10

HP: 4 [Roll 3 + Con 1]
Trauma Target: 7
System Strain: 7.25 / 14
Saving throws: Physical 14+, Evasion 14+, Mental 15+, Luck 15+
AC: 18 / 18

Base Attack Bonus: +0
Club: +2, Shock 3/18, Dam 1d4+2, Trauma 1d6 x2
Knife Hand: +2, Shock 3/15, Dam 1d4+2, Trauma 1d6 x3

Skills
Heal-0 (Cyberdoc)
Exert-0 (Laborer)
Fix-1 (Tinker, Cyberdoc)
Sneak-0 (Growth Roll #3)
Stab-0 (Free)

Languages
Catalan

Contact
Nerich, Corp Security Drone Rigger -
General Social Circles: Corpers & security agents
Last Significant Interaction: Repaired a damaged drone with scrap parts, so she didn't get in trouble
What Do They Get Out of This?: There was a romantic relationship, now mutual respect and care strained by old wounds
How Well Do You Know Them?: Former romantic partner, extremely well
How Did You First Meet Them?: Emigrated to Barcelona together
What Can They Do For You?: Insider connection with Foc Maxim, access, possibly military gear (especially damaged or "lost" in battle)

Edges
Wired
Focused

Focus
Cyberdoc
Gain Fix and Heal as bonus skills. You start play with a cyberdoc kit, and you can implant cyberware even if your Heal skill is level-0. You gain a +2 bonus on all cyber implant surgery skill checks. If you perform cyber maintenance for a person, the delicacy of your adjustments decreases the total System Strain cost of their implants by one point until their next maintenance interval. Tinker
Gain Fix as a bonus skill. Your Maintenance score is doubled, allowing you to maintain twice as many mods. Vehicle, cyber, and gear mods cost only half their usual price in dollars, though experimental component requirements remain the same.

Starting Gear (Encumbrance = 4)
Clothing, ordinary $25 1~
Gas mask $1K 1
Smartphone, basic $50 --
Wearable light $25 1~
Cyberdoc Kit $500* 2 [free from Focus]
Gas grenade x3 bundled $150 1
Gas grenade $50 1
Lurch x6 $150 --
Trauma Patch $50 --
Club $0 1
$0 Cash (Flat Broke)

Programs
Verb: Defend
Subject: Cyber

Cyberware (Maint = $9,800 / mo)
$01K - Cranial Jack
$40K - Dermal Amor II, Used - No Flaw [Flaw Roll = 5]
$40K - Funes Complex
$10K - Medical Support Readout
$10K - Omnihand
$20K - Sharkskin Electrodes
$25K + $44K - Skillplug Jack II (Shoot-1, Program-1, Notice-1, Drive-0, Talk-0, Connect-0)
$10K - Remote Control Unit

Goal
Feel good about himself while continuing to tinker and experiment. (TBD, WIP)

Appearance
Big man in an even bigger greatcoat. Clean shaven. Balding on top and thinning elsewhere with loose jowls that indicate past weight fluctuations. Carries his gear in a bindle bag.

Backstory
As above.