Doctor Destroyer

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Doctor Destroyer

Looking on the man that would grow up to be the Destroyer, one would have never known. The son of a doll maker, in a small European village, he spent his time indoors playing with his dolls. He could dictate there every move, and when they did not do as he said .... they would be torn apart. After all his father would just make him new ones.

After awhile, he learned the trade and started to make his own, they were exactly as he wanted them. He would be even more unforgiving to those dolls that he created.

This would be good training for the young Destroyer, he would become very good at it.

He was a gifted scholar and studied in the best academies, all with scholarships, as his father could not pay the tuition. He learned that intelligence was power, and he was very smart indeed. Those around him did not like the way the man acted, he was cold and aloof all of the time. Always looking down on those that he worked with.

His life, and the world, changed for the worst on one winters day when he found that another scientist was about to turn in a paper to a leading scientific journal that would put his work to shame. He killed the man, and submitted the paper under his own name. This started a long line of idea and research stealing that would lead the already very intelligence man, to unknown heights of advanced thinking, for it was not just his own knowledge but those of countless great minds that the Destroyer has stolen, that was now used to make is "Dolls" do as he wanted.

The Destroyer was born on that cold day, it would prove to be a very long winter.

Doctor Destroyer PL 22 (330PP)

Init +8; 30ft (Run); Defense 24/20 (10 Base, 4 Dex); BAB +10; +13 Melee (18S Punch), +14 Ranged (15S Various Attacks); SV Dmg +9 (15 Protection), Fort +12, Ref +4, Will +15 (10 Protection); Str 16, Dex 18, Con 18, Int 20, Wis 20, Cha 6 (Total 88PP)

Skills: Computer 1/+24, Sense Motive 1/+16, Craft 1/+24, Diplomacy 1/+9, Listen 1/+16, Repair 1/+24, Search 1/+24, Spot 1/+16, Science Skills at +24 (Archeology, Botany, Chemistry, Genetics, Geology, Mathematics, Medicine, Metallurgy, Nuclear Physics, Physics, Robotics, Sub-Atomic Physics) (Total 20PP)

Feats: Contacts, Assessment, Headquarters, Improved Initiative, Infamy, Inspire, Leadership, Minions, Durability, Blindsight (Total 20PP)


  • Super Intelligence +18 (Source: Mutation) (Cost 2 / Total 36PP)
  • Super Charisma +10 (Source: Mutation; Extra: Intimidating Presence) (Cost 3 / Total 30PP)
  • Super Wisdom +10 (Source: Mutation; Extra: Mental Protection) (Cost 4 / Total 40PP)
  • Super Strength +15 (Source: Mutation; Extra: Protection) (Cost 5 / Total 75PP)
  • Amazing Fortitude Save +8 (Source: Mutation; Extra: Damage Save [5]) (Cost 2 / 13PP)
  • Arm Blasters (Weapon) +15 (Source: Technology; Power Stunts: Duel Damage, Fatigue, Snare, Stun) (Cost 1 / 15+8PP)
  • Gadgets +15 (Source: Technology) (Cost 1 / 15PP)


  • Quark: Honorable
  • Quark: Must gloat and reveal plans to downed foes.
  • Disturbing: Severely scared face.