Doom, Doctor PL-20
Doctor Doom: PL 20;
Init +2 (Dex); Defense 17 (15 flatfooted); Spd 30ft; Atk +6 melee (+6S hand to hand), +7 ranged; SV Dmg +2, Fort +2, Ref +2, Will +5; Str 12, Dex 14, Con 14, Int 20, Wis 20, Cha 20
Skills: (synergies and super bonuses counted. Disturbing counted.) Bluff 5, Computers 30, Diplomacy 19, Gather Information 7, Handle Animal 10, Intimidate 7, Knowledge (Occult) 20, Perform (Oratory) 10, Profession (Tyrant) 10, Repair 30, Ride 4, Science (Archaeology, Engineering) 22, Science (Physics) 30, Sense Motive 10, Taunt 7
Feats: Assessment, Connected, Headquarters, Indomitable Will, Infamy, Inspire, Leadership, Minions
Powers: Sorcery +7 [Stunt: Mystic Sight; Spells: Energy Blast, Mind Blast, Paralysis, Possession; Flaw: Slow (x3) Cost 4pp], Super Intelligence +10 [Stunt: Eidetic Memory; Extra: Expert Diplomat, Innate; Cost 4pp]
Equipment: Scientific Genius +15 [Stunt: Armor Mastery; Extra: Clever Inventor (x5), Expanded Knowledge, Utility Belt; Cost 8pp]
Weakness: Disturbing