Doug Copeland
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Agent Name: | Doug Copeland | ||
Code Name: | East | ||
Profession: | Oceanographer | ||
Nationality: | American | ||
Sex (Age): | |||
Education: |
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 13 | 65 | Swimmer's Build |
Constitution | 13 | 65 | Swimmer's Lungs |
Dexterity | 11 | 55 | |
Intelligence | 16 | 80 | Deep Knowledge |
Power | 11 | 55 | |
Charisma | 8 | 40 | Efficiently Direct |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 13 | 13 |
Willpower (WP) | 11 | 11 |
Sanity (SAN) | 44 | 89 |
Breaking Point (BP) | 33 |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Scripps Institute of Oceanography Peers | 8 |
Mom and Dad | 8 |
McMurdo Station | 8 |
DG Agent EZEKIEL | 8 |
Motivations and Mental Disorders[edit]
Motivations
Oceanic warden
Disorders
Megalomania
Skills[edit]
Total | Total | Total | |||
Accounting (10%) | 10% | First Aid (10%) | 30% | Science (0%) | V |
Alertness (20%) | 20% | Forensics (0%) | 0% | Search (20%) | 40% |
Anthropology (0%) | 20% | Heavy Weapons (0%) | 0% | SIGINT (0%) | 0% |
Archeology (0%) | 0% | History (10%) | 10% | Stealth (10%) | 10% |
Art (0%): | 0% | HUMINT (10%) | 10% | Surgery (0%) | 0% |
Artillery (0%) | 0% | Law (0%) | 0% | Survival (10%) | 50% |
Athletics (30%) | 50% | Medicine (0%) | 0% | Swim (20%) | 20% |
Bureaucracy (10%) | 40% | Melee Weapons (30%) | 30% | Unarmed Combat (40%) | 40% |
Computer Science (0%) | 40% | Military Science (Navy) (0%): | 20% | Unnatural (0%) | 10% |
Craft (0%) | 0% | Foreign Languages and Other Skills: | |||
Criminology (10%) | 10% | Navigate - Ocean (10%) | 30% | Oceanography | 80% |
Demolitions (0%) | 0% | Occult (10%) | 30% | Biology | 50% |
Disguise (10%) | 10 | Persuade (20%) | 20% | Chemistry | 50% |
Dodge (30%) | 30% | Pharmacy (0%) | 40% | ||
Drive Auto (20%) | 20% | Pilot (ship) (0%): | 20% | ||
Heavy Machine (ship) (10%) | 30% | Psychotherapy (10%) | 10% | ||
Firearms (20%) | 40% | Ride (10%) | 10% |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
SCUBA gear(vest, tank, open circuit regulator, weight belt), 8mm fullbody wetsuit(rated for 50-60F), diving fins, diving knife, diving light, 3 dozen chemical light sticks, 4 phosphorous flares, 6 portable CTD(Conductivity, Temperature, Depth) sensors, deep see fishing reel(no rod) spooled with 300 yards 50-lb test line, 2nd spool of same, portable hydrophone, camcorder, waterproof camcorder housing rated for 200ft
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |
Knife | 30% | 1D4 | 3 | ||||