Dr. Gulbahar Arikan
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| Agent Name: Dr. Gulbahar Arikan | |||
| Code Name: | |||
| Profession: Scientist (Neurolinguist) | |||
| Nationality: Turkish | |||
| Sex (Age): F - 42 | |||
| Education: |
Statistics[edit]
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 10 | 50% | |
| Constitution | 14 | 70% | |
| Dexterity | 10 | 50% | |
| Intelligence | 17 | 85% | |
| Power | 15 | 75% | |
| Charisma | 8 | 40% |
Derived Attributes[edit]
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 14 | 12 |
| Willpower (WP) | 17 | 15 |
| Sanity (SAN) | 61 | 75 |
| Breaking Point (BP) | 60 |
Incidents of SAN loss without going insane[edit]
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds[edit]
| Score | |
|---|---|
| Davenport | 4 |
| Mars | 4 |
| Vander Meer | 2 |
| Parents | 4 |
Motivations and Mental Disorders[edit]
Motivation:
Motivation:
Motivation:
Skills[edit]
| Total | Total | Total | |||
| Accounting (10%) | First Aid (10%) | 30% | Science: | ||
| Alertness (20%) | 40% | Forensics (0%) | 40% | Neurolinguistics (0%) | 80% |
| Anthropology (0%) | Heavy Weapons (0%) | Chemistry (0%) | 70% | ||
| Archeology (0%) | History (10%) | Psychology (0%) | 50% | ||
| Art (0%): | HUMINT (10%) | ||||
| Artillery (0%) | Law (0%) | Search (20%) | |||
| Athletics (30%) | 50% | Medicine (0%) | SIGINT (0%) | ||
| Bureaucracy (10%) | 40% | Melee Weapons (30%) | Stealth (10%) | ||
| Computer Science (0%) | 40% | Military Science (0%): | Surgery (0%) | ||
| Craft (0%) | Survival (10%) | ||||
| Criminology (10%) | Navigate (10%) | Swim (20%) | |||
| Demolitions (0%) | Occult (10%) | *Unarmed Combat (40%) | |||
| Disguise (10%) | Persuade (20%) | Dungeon (0%) | |||
| Dodge (30%) | 50% | Pharmacy (0%) | 40% | Foreign Languages and Other Skills: | |
| Drive Auto (20%) | Pilot (0%): | English | 60% | ||
| Drive Heavy Machine (10%) | Psychotherapy (10%) | French | 40% | ||
| *Firearms (20%) | 40% | Ride (10%) | Runic A | 24% | |
| Runic B | 20% | ||||
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
- Camera
- Geiger counter
- Gas detector
- Tablet
- Notebook
- Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
- Extra Magazine (2)
- Body Armor (AR 3)
- 1 IFAK (+20% to a single First Aid check)
- 1/2 of a 2-person shelter shell
- Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
- Helmet with headlamp
- Flashlights (2)
- Emergency flotation devices for yourself and your pack
- Survival knife (1d4 damage; AP3)
- Mylar emergency blanket
- Spare clothes
- Gas mask with spare filters
- Sleeping pad
- Chemical lights
- Rations
Weapons[edit]
| Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |
| Unarmed | 40% | 1d4-1 | |||||