Dr. Gulbahar Arikan

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Agent Name: Dr. Gulbahar Arikan
Code Name:
Profession: Scientist (Neurolinguist)
Nationality: Turkish
Sex (Age): F - 42
Education:


Statistics[edit]

Score x5 What Others Notice
Strength 10 50%
Constitution 14 70%
Dexterity 10 50%
Intelligence 17 85%
Power 15 75%
Charisma 8 40%

Derived Attributes[edit]

Current Maximum
Hit Points (HP) 14 12
Willpower (WP) 17 15
Sanity (SAN) 61 75
Breaking Point (BP) 60

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Score
Davenport 4
Mars 4
Vander Meer 2
Parents 4

Motivations and Mental Disorders[edit]

Motivation:

Motivation:

Motivation:

Skills[edit]



Total Total Total
Accounting (10%) First Aid (10%) 30% Science:
Alertness (20%) 40% Forensics (0%) 40% Neurolinguistics (0%) 80%
Anthropology (0%) Heavy Weapons (0%) Chemistry (0%) 70%
Archeology (0%) History (10%) Psychology (0%) 50%
Art (0%): HUMINT (10%)
Artillery (0%) Law (0%) Search (20%)
Athletics (30%) 50% Medicine (0%) SIGINT (0%)
Bureaucracy (10%) 40% Melee Weapons (30%) Stealth (10%)
Computer Science (0%) 40% Military Science (0%): Surgery (0%)
Craft (0%) Survival (10%)
Criminology (10%) Navigate (10%) Swim (20%)
Demolitions (0%) Occult (10%) *Unarmed Combat (40%)
Disguise (10%) Persuade (20%) Dungeon (0%)
Dodge (30%) 50% Pharmacy (0%) 40% Foreign Languages and Other Skills:
Drive Auto (20%) Pilot (0%): English 60%
Drive Heavy Machine (10%) Psychotherapy (10%) French 40%
*Firearms (20%) 40% Ride (10%) Runic A 24%
Runic B 20%

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]

  • Camera
  • Geiger counter
  • Gas detector
  • Tablet
  • Notebook
  • Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
  • Extra Magazine (2)
  • Body Armor (AR 3)
  • 1 IFAK (+20% to a single First Aid check)
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife (1d4 damage; AP3)
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad
  • Chemical lights
  • Rations

Weapons[edit]

Skill % Base Range Damage Armor Piercing Lethality Kill Radius Shots
Unarmed 40% 1d4-1

Personal Details, Work Performance, Special Training and Other Notes[edit]