Dr. Yoko Watanabe

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Dr. Yoko Watanabe, MhD, PhD,
Scrupulous Female human techno-wizard

A techno-wizard raised in Lazlo, born to a pair of ordinary robot pilots who fled as far as they could from Japan, ending up in North America. Some sort of clan dispute, they never talked about it much and she barely remembers the nation of her birth.

Yoko was curious about it though, there is supposedly a city in Japan that came from before the time of the Rifts, bearing who knows what lost knowledge! She has a passion for history fired up by those stories, something that pushed her to earn a degree in pre-Rifts North American history (her first being techno-magic).

During her and after her time at the university, she worked for the city government, helping to reconstruct lost technologies from old records with an eye towards updating them with techno-magic power sources.

The fall of Tolkeen had a bad effect on her city, crime and violence rising, and fear, fear of the Coalition and what it might do next. No one bit or lore or magic the city held could be sure to hold off that empire.

In the face of such uncertainty for the future, Yoko took a sabbatical from her work and set out to the south to recover other lost knowledge to add to Lazlo's store of information. And if a concerned citizen just happens to write letters to an old work friend that include a great many observations about the Coalition and things around it, well, that's no one's business but her own, isn't it?

She's openly curious about many things but otherwise somewhat reserved, having learned many of her favorite topics of conversation are completely opaque to many people. She's driven by both principle and practicality in her current mission.

Yoko stands about 5'7” tall with brown eyes and straight hair that falls to her waist, usually worn up in a ponytail. She favors archaic pre-Rifts clothing, things like brown flight jackets and cargo pants or blue jumpsuits, both accented with project and squadron patches and tall laced boots... and goggles, of course.

XP 0/2300

Attributes

  • IQ 19 +5% to all skills
  • ME 13
  • MA 12
  • PS 9
  • PP 12
  • PE 15
  • PB 10
  • SPD 9
  • SDC: 21
  • HP: 17
  • PPE: 105
  • ISP: 24


Saving throw vs. psionics 12 or better

+2 to save vs. horror

+2 to save vs. possession or mind control

+3 Perception roll vs. magic or machines


4 attacks per melee

+2 to pull punch

+4 to roll with punch, fall or impact

+1 to strike w/swords

Skills

Techno-Wizard Ley line Piloting 79%

Techno-wizardry construction 85%

Literacy (English) 55%

Literacy (Dragonese/elven) 40%

Language: (English) 98%

Language: (Japanese) 70%

Language: (Dragonese/Elven) 70%

Archaeology 35%

History: Pre Rifts 57%/49%

Lore - Demons & monsters 32%

Gemology 30%

Radio - Basic 60%

Basic Electronics 50%

Electrical Engineering 45%

Mechanical Engineering 50%

Aircraft Mechanics 40%

Computer Operation 50%

Computer Programming 40%

Computer Repair 40%

Pilot Automobile 70%

Pilot Aircraft 60%

Read Sensory Equipment 45%

Navigation 50%

Mathematics Basic 70%

Mathematics Advanced 50%

Land Navigation 46%

WP Sword

WP Energy Pistol

WP Energy Rifle

Hand to Hand Basic

Gymnastics -Sense of Balance 55% -Parallel Bars 65% -Basic Prowl 35% -Basic Climb 30% -Climb Rope 65%


Psionic powers

Mind Block

Speed Reading

Total Recall

Tele-mechanics

Machine Ghost

Object Read

Spells

Armor of Ithan

Blinding Flash

Breath without Air

Call Lightning

Cloak of Darkness

Deflect

Electric Arc.

Energy Bolt

Energy Field

Fireball

Fire Bolt

Fuel Flame

Fly

Forcebonds

Globe of daylight

Ignite Fire

Impervious to Energy

Impervious to Fire

Magic Net

Magic Shield

See the Invisible

Sense Magic

Shadow Meld

Superhuman Strength

Telekinesis

Gear

Airship Queen Liber

Big Boss ATV w/magic conversion, Shadow Cloaking Device

Wing Pack

Plastic Man Light MDC Body Armor (35 MDC) with Armor of Ithan, Superhuman Strength

TW laser pistol (built on a Colt M1911A1 frame) 2d6 damage per shot, single shot, range 800 feet, 10 shots (7PPE to reload)

TW TK assault rifle (built on a Thompson SMG frame) 2d4 per single shot, 3d6 per 3-round burst (3d6/5d6 on a ley line), range 1500 feet, 15 shots, (2 PPE or 1 ISP to reload 1 shot)

Survival Knife (1d6 SDC)

Swiss Army Knife (1d4 SDC)

Overalls, nice set of clothes, pilot-style jumpsuit, tinted goggles, sunglasses, multi-optics band, magnifying glass, pocket flashlight, 2 small sacks, 1 large sack, pocket mirror, silver cross, six wooden stakes and mallet, canteen, binoculars, air filter and gas mask, pocket laser rangefinder, pocket digital disc recorder/player, handheld computer.


100 cr cash, 3,000 cr in black market books, 5,000 cr in quartz crystals and gems