Dragons Wake (SWADE PbP)/Max Macht

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Max Macht World-traveling would-be do-gooder, active since 1911 and still not showing his age. Was born with powers that effectively enforce genre conventions, just for him: He never gets sick or suffers long-term consequences from wounds, and without any training or formal schooling he can fight mobsters and foil spies. Wears a black domino mask everywhere, but otherwise dresses appropriate to the situation. Onboard the ship, I imagine him in a sleeveless t-shirt, fatigues, and government-issue boots.


Race: Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)

Concept: Consequence Proof Action Hero Trappings: Ageless Prodigy


Hindrances

  • Overconfident (major)
  • Loyal (minor)
  • Heroic (major)
  • Hesitant (minor)

Attributes and Skills

  • AGILITY d6 (1ap)
  • Athletics d6 (1skp)​
  • Fighting d10 (4skp)​
  • Shooting d6 (0)​
  • Stealth d6 (0)​
  • SMARTS d8 (2ap)
  • Battle d6 (0)​
  • Common Knowledge d8+2 (2skp)​
  • Notice d8 (2skp)​
  • Research d8 (3skp)​
  • Survival d6 (0)​
  • SPIRIT d6 (1ap)
  • Focus d8 (2skp)​
  • Persuasion d6 (1skp)​
  • STRENGTH d8 (1ap)
  • VIGOR d8 (2ap)

Derived Stats

  • Pace: 6
  • Parry: 7
  • Toughness: 8

Edges

  • Arcane Background (Super Powers)
  • Brawler (+d4 HTH damage, +1 Toughness)
  • Bruiser (HTH damage bonus raised to +d6, +1 Toughness)

Super Powers

  • Ageless (Very Old +2) (3spp)
  • Boost/Lower Trait (Any Trait +2, Power +2, Limitation (boost only, skills only, self only) -5) (1spp)
  • Immunity to Disease/Poison (1spp)
  • Melee Attack 1 (Only unarmed -1) (1spp)
  • Regeneration 1 (Regrowth +2) (4spp)
  • Speak Language (Written Word +1) (2spp)
  • Superattribute: Strength 1 (2spp)
  • Superskill: Focus 1 (1spp)

Gear

  • Issued gear:
  • Bowie knife (STR+d6, range touch, never uses as a weapon)
  • 2 Mk II Frag Grenades (3d6, Medium Blast, range: 5/10/20)
  • M1 Garand Rifle (2d8, RoF: 1, range: 24/48/96, shots: 8, AP2, Semi-Auto)
  • 10 extra 8-round clips (M1903)
  • Boondocker suede “low top” boots (free, smelly)
  • US Army reversible herringbone twill brown/green cammo two-piece uniform (simply everyone's wearing them)
  • US Army M1 helmet with jungle cammo cloth cover (Armor 2 vs. called/critical)
  • US Army rucksack with:
  • Lightweight jungle hammock and mosquito netting (keeps out mosquitos, question mark?)
  • Rain poncho (hot, but also leaky)
  • Jungle First Aid Kit (assists injured jungles)
  • Canteen (wretched hive of scum and villainy)