Dungeon & Prison of Amber

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PRISON PROJECT: CASTLE AMBER RESTORATION PROJECT

I. SECURITY AND PERSONNEL

A. Level 1 & 2: Minimum; bar type doors, daily recreational use, library use, pet access. Offices and residence areas. Required 24 hour personnel live on site. Warden and 2 assistant wardens. 1 resident physician and 1 nurse. resident sorcerer. Elite Guards.

B. Level 3: recreational facilities, library, and kitchen. Weight room. Infirmary, regular dental and medical checkups

C. Level 4: Medium security; tight bars, weekly recreational use, library use, pet access. Educational Facility. Office of the Royal Advocate.

D. Level 5: Maximum-Normal; solid doors, limited recreational, library use, no pets. Storage of grains, canned fruits and vegetables.

E. Level 6: Maximum-Magic; special according to type

F. Level 7: Pattern level; seven doors one is pattern other six off limits

G. Level 8: Special circumstance imprisonment; Amberites and shapeshifters; special environment; personal guests of the King Random.

H. Level 9: High Security Pattern-Secured Cells. Storage of Wines, Oils, Vinegar. Meat dry storage.

I. Level 10: Dworkin.


II. CELLS

1. Extensive and regular cleaning of the facility. Prisoners responsible for regular cleaning.

2. Enlarged cells to be at least 10x10. Painting in chalkboard paint. Chalk provided.

3. Major plumbing: toilets, sinks; cold running water, Shower facilities on every needed level; dorm style

4. Cell furnishings, Beds with clothing shelf, table with attached chair, shelf. Werelights, one per cell. Permanently affix bed, table, and shelf

5. Extensive painting. Corridor lighting.

6. Prisoners may have plants and books as personal possessions. Other amenities as appropriate.