Dungeons&D6:Rogue

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The Rogue is a character with both the ability to learn and cast magic and a strong character in combat.


Abilities:

  • Hit Points: Rogues gain 2 hit points per level plus any bonus due to Constitution. Hit points represent the Rogue's skill, luck, and innate magical essence. They are lost with no longterm ill effects, until they are completely gone. Then the Warrior starts losing Body: physical damage.
  • Combat Bonus: Rogues start with no bonus in combat, but do gain a bonus every four levels thereafter.
  • Damage Dice: Rogues have half their level in combat dice. Up to half these dice can be allocated to a single opponent. Alternatively, the Rogue may attack a number of opponents up to their level.
  • Skills: Rogues gain a skill point at every level which can be immediately spent or saved to spend later.
  • Combat Style: Rogues get to select a Combat Style at 5th level that gives them special abilities. This can be added to or supplemented again at 10th level.


Levels Title Experience Points Hit Points Combat Bonus Magic Bonus Spells Known
1 ' 0 2 +0 +0 1 - - - - -
2 ' 150 4 +0 +0 1 - - - - -
3 ' 300 6 +0 +0 2 - - - - -
4 ' 600 8 +0 +0 2 - - - - -
5 ' 1200 10 +1 +1 2 1 - - - -
6 ' 2400 12 +1 +1 2 1 - - - -
7 ' 4800 14 +1 +1 2 2 - - - -
8 ' 9600 16 +1 +1 2 2 - - - -
9 ' 18000 18 +2 +2 2 2 1 - - -
10 ' 36000 20 +2 +2 3 2 1 - - -
11 ' 72000 22 +2 +2 3 3 2 - - -
12 ' 140000 24 +2 +2 3 3 2 1 - -