Dungeons & Detention:Kyla
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Kyla Mynah, Halfling Fighter
Race: (Halfling) When you defy danger and use your small size to your advantage, take +1.
Look: Eager eyes, wild hair, tanned skin, lithe body
Strength: 13 (+1)
Dexterity: 16 (+2)
Constitution: 15 (+1)
Intelligence: 8 (-1)
Wisdom: 9 (+0)
Charisma: 12 (+0)
HP: 25
Damage: 1d10
Moves:
Bend bars, Lift Gates (Str)
Armoured
Signature Weapon (Fists. Range: Hand. Enhancements: Perfectly Weighted, Huge. Look: Unblemished)
Alignment: Neutral (Defeat a worthy opponent.)
Gear:
Max Load 25
Signature Weapon (2 weight)
5 dungeon rations (1 weight)
Scale armour (2 armour, 3 weight)
22 coins (some spent!)
Halfling pipeweed (6 uses, 0 weight) (5 coins spent)
Poultices and herbs (2 uses, 1 weight, 10 coins spent)
7 coins remaining
(6 Weight total)
Bonds
Asha is soft, but I will make her strong! (She's under so much pressure and really needs to get herself toughened up!)
I worry about Mordecai's ability to survive in the dungeon. (He's such a nerd I'm afraid he'll just trip over stuff and hurt himself)
I have sworn to protect Cimmora. (I kinda bumped into her when I got here and there was falling and blood and I keep feeling funny around her so I guess I should make it up to her by keeping her safe.)