Dungeons & Detention:Kyla

From RPGnet
Jump to: navigation, search

Back to the game


Kyla Mynah, Halfling Fighter

Race: (Halfling) When you defy danger and use your small size to your advantage, take +1.

Look: Eager eyes, wild hair, tanned skin, lithe body


Strength: 13 (+1)

Dexterity: 16 (+2)

Constitution: 15 (+1)

Intelligence: 8 (-1)

Wisdom: 9 (+0)

Charisma: 12 (+0)


HP: 25

Damage: 1d10


Moves:


Bend bars, Lift Gates (Str)

Armoured

Signature Weapon (Fists. Range: Hand. Enhancements: Perfectly Weighted, Huge. Look: Unblemished)


Alignment: Neutral (Defeat a worthy opponent.)


Gear:

Max Load 25


Signature Weapon (2 weight)

5 dungeon rations (1 weight)

Scale armour (2 armour, 3 weight)

22 coins (some spent!)

Halfling pipeweed (6 uses, 0 weight) (5 coins spent)

Poultices and herbs (2 uses, 1 weight, 10 coins spent)

7 coins remaining

(6 Weight total)


Bonds

Asha is soft, but I will make her strong! (She's under so much pressure and really needs to get herself toughened up!)

I worry about Mordecai's ability to survive in the dungeon. (He's such a nerd I'm afraid he'll just trip over stuff and hurt himself)

I have sworn to protect Cimmora. (I kinda bumped into her when I got here and there was falling and blood and I keep feeling funny around her so I guess I should make it up to her by keeping her safe.)