Dynasty & Decadence/Korel

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Peleps Taric Korel is a player character in Dynasty & Decadence played by (Axelius)

Peleps Taric Korel[edit]

  • Aspect: Fire
  • Concept: Magitech Mechanic and Warstrider Adventurer
  • Motivation: Restore the glory of the Shogunate by attaining a Factory Cathedral and restoring it to full productivity
  • Anima: A war-strider made of fire
  • Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration.

Description[edit]

A young man with an almost perpetual smile on his face. Dresses exotically yet well, but is almost always followed by the smell of some exotic oil or other ingredient from his work. Despite his aspect of fire he often dresses in black and yellow instead of red, rumors say he explained this with the near heretical words that "the sun is the hottest fire I know of, and he's yellow" although it has not been confirmed.

http://img854.imageshack.us/img854/1448/pelepstarickorel2.jpg

Attributes[edit]

  • Str 2, Dex 5, Sta, 3
  • Cha 3, Man 2, App, 3
  • Per 2, Int 5, Wit, 3

Abilities[edit]

Caste

  • Athletics 3
  • Dodge 4
  • Melee 5 (Warstrider combat +1)
  • Presence 4
  • Socialize 3

Favored

  • Craft 5 (Magitech 5, Fire 4, Air 3, Water 2, Earth 1)
  • Lore 5 (First Age Artifacts +1)
  • Occult 5 (Art of Enchantment lvl 3)

Other

  • Archery 3
  • Awareness 2
  • Bureaucracy 2
  • Integrity 1
  • Investigation 1
  • Linguistics 3 (Rivertounge (native), High+Low Realm, Skytounge)
  • Martial Arts 2
  • Performance 3
  • Resistance 2
  • Ride 2
  • Stealth 1
  • War 3

Backgrounds[edit]

General

  • Artifact 4: Noble Warstrider, Artifact tools, Jade daiklaive; these were the items Korel took with him from the 7th Legion, a Shogunate era warstrider, a set of adjustable artifact tools and the daiklaive of his Armiger, 'Dog'.
  • Artifact 3: Fire Lance (Warstrider), Scout class warstrider; equipment looted in a forgotten Shogunate Era weapons cache, along side three other warstriders and various other artifacts. Korel restored these to functioning condition, kept three of the warstriders and a powerful warstrider weapon and sold the rest.
  • Artifact 1: Jade Breastplate, Heartstone amulet; A couple of rather newly made items he has been awarded from within the family as thanks to service.
  • Manse 3: Korel's home is located in the hilly inland, an Earth aspected manse with a decently comfortable living standard. He is furthermore attuned to a couple of other manses.
  • Resources 3: Korel has invested the money he has recieved for restoring and selling First Age and Shogunate era artifacts into a small weapons manufacture producing large-scale weaponry.
  • Breeding 2: Who Korel's real father is not known by any living mortal or dragonblood, least of all Korel himself, but if his blood is any clue he probably has ties to the Gentes of Lookshy.
  • Reputation 3: Defector from the 7th Legion, while it is a while in the past the story of Korel's Defection is still an intriguing story.
  • Ally 1: Wife, daughter of Sikandi

Warstrider Fang

  • Ally 3: 3 Dragonblooded pilots/mechanics from the house (assumed to have brought 3 dot heartstones to pilot warstriders)
  • Artifact 3: 2 common warstriders; found alongside other equipment in a Shogunate Weapon cache, these are two warstriders he decided to keep.
  • Retainer 3: Thaumaturge Mechanics, land and the business owned by Korel is rather expansive and there are many citizens and even a few patricians who depend on his economic interest. Among these he has gathered some of the best mortal savants on the Isle to help him in the field, servicing his warstriders.

Common Pool

  • Command 1
  • Arsenal 1

Charms[edit]

Linguistics

  • Wind-carried Words Technique

Lore

  • 1st Lore

Occult

  • 1st Occult
  • Fivefold Resonance Sense
  • Seeing the Maker's Hands

Craft

  • 1st Craft
  • Craft Reinforcement
  • Flaw Finding Technique
  • Repairing the Unbroken [custom]

Resistance

  • Ox-Body Technique

War

  • 1st War

Athletics

  • Effortlessly Rising Flame
  • Falling Star Maneuver
  • Bellows Pumping Stride

Dodge

  • 1st Dodge
  • Safety among enemies

Melee

  • 1st Melee
  • Melee Reinforcement
  • Portentous Comet Deflecting Mode
  • Dragon Graced Weapon x2 (Fire and Water)

Presence

  • 1st Presence
  • Glowing Coal Radiance
  • Aura of Invulnerability

Performance

  • 1st Performance

Further Traits[edit]

Virtues[edit]

  • Compassion 4
  • Conviction 2
  • Temperance 2
  • Valor 4

Essence and Willpower[edit]

Essence 4

  • Personal motes 14
  • Peripheral motes 35
  • Committed motes (peripheral) X

Willpower 8

Intimacies[edit]

  • Peleps Taric Onais (as a father)
  • Household Taric (loyalty)
  • Warstriders (interest)
  • Common people (care)


Combat Stats[edit]

Basics[edit]

Attack[edit]

  • Jade Daiklaive 4 speed / 13 dice / 9L damage / Rate 3

Defense[edit]

  • Natural Soak: 3B/1L/0A
  • Armored Soak: 7B/7L/6A
  • Dodge DV: 7 (Half 5dex+4dodge+4ess)
  • Parry DV: 6 (Half 5dex+5melee+2def)

Warstrider[edit]

Attack[edit]

  • Fire Lance 5 speed / 12 dice / 22/28L(30/36L) damage / Rate 2
  • Fire Lance (Stream) 4 speed / 9 dice / 18L damage / Rate 2 / Range 250
  • Fire Lance (Fan) 5 speed / 11 dice / 12L damage / Rate 1 / Range 175 (attacks 20ft radius area, cannot be parried)
  • Chopping Sword (secondary weapon, perfect quality) 4 speed / 14 dice / 24L damage / Rate 3

Defense[edit]

  • Soak: 22B/22L/22A
  • Hardness: 11B/11L/11A
  • Dodge DV: 5 (Half 5dex+4dodge+4ess-4mob)
  • Parry DV: 7 (Half 5dex+6melee+2def) (6 if armed with chopping sword)

Mental[edit]

  • Mental Dodge DV: 6 (Half 8will+1itg+4ess)
  • Mental Parry DV: 4 (Half 3cha+4pres)

Artifacts and Panoply[edit]

Artifacts and Equipment

  • Huntress of Red Resplendent Air - Noble class Warstrider, equipped with a highly advanced flight system and The Tounge of Hesiesh a fire lance of Shogunate make.
  • Martyr of the Remote Lands, The Great Outcome of He Who Bows, Killer of Eiru's Child and Attack From The Unattentive Side - three common and one scout class warstriders.
  • Blade of the Hounds of the Basin - A jade daiklaive
  • Evidence of Slugs - Red jade breastplate
  • Regalement of the Revelations of Yu-Shan - Jade heartstone amulet
  • Fury of Taric - Lesser Wonder Warstrider sized chopping sword, secondary armament of Huntress of Red Resplendent Air, Speed 4, Acc +3(+2), Damage +10/4L, Defense +0(+1), Rate 3(+1)

Heartstones

  • Earth-Commanding Stone - can shape unworked earth and stone as clay, for 2 essence command earth within 20 yards to shape itself into natural shapes 4 yards in diameter within 1 minute, for 7 essence can command earth thus for a scene. Normally inserted in Huntress
  • Prism of Focused Passion - +3 dice to encite emotion with Presence or Performance, single targets have -2 Temprance (min 1) for purpose of resistance. Inserted in Hounds of the Basin
  • Memorial Iron - Recover 1 extra wp per day. Inserted in Regalement

Background and such[edit]

The Five Questions[edit]

  1. ) Why are you devoted to keeping this sub-House alive against all odds? House Taric accepted Korel with open arms when the Realm as a whole looked at him with scepticism. The warmth, the family and the sense of belonging is something he has never felt before, and something he will never give up. Besides, it's not like there's anywhere else he can go...
  2. ) The Dynasty isn't all about family. What loyalties and causes compete with your loyalty to House Peleps Taric? If anything it is the plight of the people and careful words in Korel's ear could easily awaken a hero of the lower classes within him. So far that hero lies buried below the comfort of being a dynast and the belonging of his new family.
  3. ) In what ways are you products of the Dynasty? He isn't. No matter how he may deny it, claim otherwise or try to fit in Korel is not truly a dynast. He is accepted, even popular, with the community, but he is still basically an outsider. He dreams of it, however, as he dreams of the Realm and its glories and how it could unite this fractured world into a new Shogunate.
  4. ) What have you openly achieved in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly? The Man From Lookshy some would call him, the boy who turned away from the 7th Legion and in to the arms of the Realm. Fooled? Perhaps, but it became a spectacular event and many dramas would be based on this single event and its consequences. Apart from that at this point in time his career has but started, in a way he is the "third generation of adventure", following in the footsteps of Taric and Sikandi. Travelling the Threshold looking for trouble and riches is a great way of getting written into the story books. He has also been marked as one of the Realms foremost experts within Magitech lore and some consider him a vital person for the restoration (and complete reconstruction, perhaps!) for the First Age industry of the Realm. He has already managed to aquire and restore four functional warstriders with which he has equipped his personal fang. Further artifacts, many magitech, he has found and restored to functionality has earned him large amounts of money which he has invested in a prosperous weapons manufacture building large-scale weapons for use on ships and other warmachines.
  5. ) What weaknesses do you possess that aren't just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can't just apply Game Theory analysis, but instead will act against your own interests? Korel is an outsider, a traitor, a 7th Legionnaire and a slave. This is the heritage that he must carry with him, and no matter how open in his support of the Realm he may be people will still mistrust him. In the wake of the admiratious talk about his exploits in the salons of the dynasty there is aways the rumors. He turned on his country once, would he do it twice? Why does he never speak of his childhood? Is he actually a cleverly placed spy from Lookshy? These are but some of the least wild ideas that fly around behind his back. The issue of Lookshy itself is a complex one. He has almost consistently hated the Seventh Legion from the day he was born, yet deep within him something, something small and something he tries to ignore has awoken. A longing home. Perhaps it was only his unfortunate youth that caused him to be so resentful, perhaps he had been manipulated, perhaps the Seventh Legion isn't so bad. He pushes it back every time it rears its ugly head, yet for every injustice he is forced to witness within the Realm that tiny weight on his heart grows.

Korel on his family[edit]

  • Alaric - The old man is a mystery to me, I respect the calmness and his devotion, but he seems so... dull. I don't really know much about him, or Taric for that matter, but there was some bad blood between them. Not that I'm gonna poke around in a dead man's mess.
  • Pranzha - The tales that man can tell! I can feel the passion of Taric as a young man within me when I read his writings. He knew him well and now that Taric is dead I must endeavour to learn more.
  • Hayabusa - In the South and East the most deadly creatures are those who are the most beautiful. Given the stunning nature of madame Hayabusa she must be the most lethal woman on the whole isle. A woman of my taste.
  • Aisha - Lady Aisha is if anyone the one who would understand my craft, but what I forge with hard work and metal into rigid structures she weaves together with a flick of the wrist into lucid raw power. She is wise and determined and I respect her immensly as the new head.
  • Hinoko - Admiral Hinoko seems me the strong backbone of this whole family after Taric's death, I have served with her and I trust her as an Admiral, a relative and a friend. If she would give me orders I would follow. I fear she is too honest a good woman for politics though.
  • Grolush - I have not seen much of the man, Lord Taric and he had quite the split, something my father seems to have been pained by. He seems to avoid social life in general, but he runs the estate and the prefecture as a tight ship, which I respect, and he does have a hand with those beasts of his. My father trusts him, that's good enough for me.
  • Sikandi - Sikandi is... an amazing woman. Her skill as a satrap is undoubtedly one of the best in the Realm, and to think she was once a wild adventurer like me! I must seem a fool to her when I constantly ask her of her adventures and if it is one person I must measure up to it is her.
  • Taen - Cousin Taen... of all us "younglings" you are the most prominent. I wish to be your friend, but I feel that you keep me away and the good words you give me to your friends in politics just sound like... well... that... Politics.
  • Onais - The father I never had, without him I would never have been accepted so readily into the house and the Realm in its entirity. I know that he is hiding things from me though... So many thinks and so heavy things. Honestly, I don't want to know.
  • Medoina - Ah, sweet Medoina, she may not have the looks, but she does make up for it in brains. Her work is solid and stout as her element and she has the patience I lack to construct things from the bottom up.

History[edit]

Growing up an orphan can be harsh. It is even more harsh if where you grew up was Lookshy, was born to slaves and you lived in the gutters. The day I exalted everything changed. Now, I hardly believe my new family would understand my feelings at that point, and neither did the Seventh Legion, but for a poor boy who had been denied everything in life from day one becoming conscripted into the very legion that had been the oppressing boot pushing me down into the filth from day one was hardly the dream of my life. Yet they assumed I would be happy about it! Heck, even the small freedoms I had, being able to go where I wanted and meet who I wanted, were taken away from me. I was a soldier now, and would learn discipline and loyalty. I hated it.

Still, there was little to do, I had to grudgingly accept my lot in life, as I had had to earlier, and served under the yokel of the Legion for twenty full years. I said the words, I followed the orders and I obeyed my commanders. I was part of a machine. As I served I saw the possibilities of the legion, and how they were squandered. We had such power! And yet so much of it was never used, kept in reserve "just in case". Meanwhile around us the Realm gobbled up more and more of the world, bringing wealth and prosperity to the satrapies they protected. In retrospect my view of the Realm was... least said romanticised, but I never regretted my decision.

Throughout my service I turned out to be quite the craftsman, and eventually I managed to get assigned to one of the Warstrider fangs as second to the chief mechanic. Servicing the large machines I knew their every quirk and power. I even picked up the basics of piloting them for the purpose of maintenance and repairs. My plan to freedom was set, now I just waited for the call to action.

Eventually my fang was called out, we were to do recon in force near the border of an ally. A great beast of some sort had been sighted and they decided to break out the heavy artillery, us, to do the job. It took us five weeks to track down and kill the beast, a process that caused severe damage to two of the great machines, nonetheless our unit was feeling celebratory that night. When my companions had drunken themselves into a stupor I simply walked up to the finest of our five striders, loaded my best tools and hopped in and took off for the nearest Realm satrapy. Luckily our chief Shugan-Junai had fallen ill during a couple of weeks back during the hunt and I had been left in charge, something that had made me able to do some... modifications to the striders. I assume that they tried to follow me the next morning, but the fact that they never caught up to me probably means my changes worked as planned.

Three days later I arrived at the capital of the satrapy, marching up to the main square in my machine I found the largest and most splendid house at it and called out that I wished to see the satrap. I guess I was a bit foolish, as this would no doubt have looked quite hostile, but luckily the satrap was of the honorable kind, who faced me there and then instead of attacking outright. As soon as s/he showed up I made the metal beast kneel and announced that I was there to proclaim my loyalty to the realm.

Allies and Direct Family[edit]

  • Peleps Taric Nimida: Water Caste; Korel's wife and daughter of Sikandi. The two met as they both served under Admiral Hinoko and found interest in each other and started a relationship. Since Nimida had no bethroted as her planned marriage to a man of Cathak had fallen through it was not long before the two were engaged and married. It was not until this point that Nimida realised that Korel did not truly love her as she loved him. He liked her, yes, very much so, but he did not love her. This realisation became even stronger when Korel further found himself attracted to her own estranged mother. Still, the two has had a functional marriage, which is as good as any dynast can hope, and have produced a small number of children. While she is a naval officer she no longer has a command and instead work on land in administrative duties.
  • Desert Falcon: Wood Caste; Desert Falcon is a Lost Egg from Chiaroscuro. Born into a lower Delzhan nobility family he took the coin after he exalted, choosing to go and serve the Realm instead of staying in the Delzhan Empire. Despite this choice Falcon has kept strong to his roots, not fully absorbing the culture of the Dynasty and letting go of the Delzhan. This is most notable in the fact that he had chosen to take the grey three years befor he exalted and become Dereth. That is, he was born as a woman but is under Delzhan law and custom considered to be a man. He still dresses rather traditionally, carrying a veil nearly at all times, although his clothes are often made to incorporate elements of the latest Realm fashion. Like most of Korel's friends they met through the Imperial Army after Korel had mistakenly called him a woman. While a full-out duel would not have been accepted at the time Korel proposed a race between the two the next morning, choosing whatever steed they wanted and had access to. Falcon considered the race won as he was a skilled horseman since birth and had recently aquire a new fresh steed. The next morning he was somewhat surprised to see a towering giant standing on the starting line with Korel firmly assuring that Huntress of Red Resplendent Air would be considered a steed. The two have been friends since and shortly after he joined Korel as a warstrider pilot. Specialises in Archery and pilots the Scout warstrider.
  • Ragara Soras Ronimon: Air Caste; Born of household Soras it was pretty much inevitable that the paths of Ronimon and Korel would eventually cross paths. At a young age he found an interest in the first age artifacts that his family traded in and was of such good skill that Korel had sent for his help when he was in the process of restoring several artifacts from a lost cache. As thanks for his help Korel sold a few of the artifacts through the Soras household and after he had kept three warstriders for himself he invited Ronimon to be one of his pilots. Being of rather low rank within his household he accepted and is looking to marry into household Taric.
  • Thunderhead of Burning Waters: Water Caste; Lost Egg from Phumurgun, exalted by the age of 20, already being a champion fistfighter in her home. Not very learned in the ways of the Realm she chose the razor at her induction to the Realm to become an immaculate martial artist. This choice was based more or less solely on the fact that she knew that immaculate monks were powerful unarmed fighters and that a monk had been the only person to defeat her to that day. Her stay among the immaculates was not particularly long, even though she tried, but she was thrown out after she had been found in a temple together with four empty caskets of strong livsvatten from her home and two village boys and one girl. Thunderhead was shunted over to the legions who only barely managed to instill the headstrong woman a sense of discipline before Korel approched the general of her legion offering to take her off his hands. She specialises in martial arts and have considered creating her own terrestial style focused around the use of martial arts in warstrider combat.
  • [INSERT EXALTED DAUGHTER]: Firstborn of Taric and Nimida, dead.
  • [INSERT UNEXALTED SON]: Now near 40 years of age, works in his father's weaponry workshop.
  • [INSERT NOT-YETEXALTED SON]: 12 years old, studies at prestigious northern Primary School.

Bonus Point Breakdown[edit]

  • 11bp on skills
  • Specializations 2xFavored 1bp
  • Thaumaturgy 3 levels 6bp
  • Backgrounds 12bp
  • Backgrounds above 3x1 2bp
  • Essence 3->4 10bp
  • Compassion 3->4 3bp