Electro PL10

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ELECTRO (PL10, 145pp) Maxwell Dillon Max gained his super-human powers when a bolt of lighning transformed him into a living electrical capacitator! Seekeing to turn his abilities to monetary gain, he began a career as a costumed criminal. Electro is a team player, often joining forces with other powerful criminals to take on heroes... Init +7; Defense 15/12; Spd 30'; Atk +4 melee, +7 ranged; SV Dmg +4, Fort +4, Ref +5, Will +0; Str 10, Dex 16, Con 18, Int 11, Wis 11, Cha 10; Base Attack Bonus +4, Base Defense Bonus +3; SKILLS Bluff +1, Computers +1, Diplomacy +4, Disable Device +4, Gather Information +5, Listen +4, Open Lock +2, Sense Motive +4, Spot +3, Taunt +2 FEATS Dodge, Startle, Improved Initiative, Lightning Reflexes ENERGY CONTROL +10 (Electric Energies) [2] Extras: Energy Blast [1], Energy Field [1], Datalink [1] (Flaw - Electric Ran systems), Teleportation [1] (Extra - Extended Teleport; Flaw - must "ride" lines of electricity), Invulnerability [1] (Flaw - only Electric Energy), Protection [1] (Flaw - energies only), Absorption [2] (Extra - Boost (strength), Flaw - Electric Energies only) [cost: 10 per level]