EndOfTheFifthAge: Nate Graham

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Nate Graham[edit]

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Character Quote[edit]

Nature: Nature Type (Willpower Condition)
Demeanor: Demeanor Type
You can write Backstory and character notes here

Attributes[edit]

Physical

Strength (OO)
Dexterity (OOOOO)(Precise)
Stamina (OO)

Social

Charisma (OOO)
Manipulation (OO)
Appearance (OO)

Mental

Perception (OOOO)(Uncanny Insight)
Intelligence (OOOOO)(Problem Solver)
Wits (OO)
Attributes at 4+ gain a free Specialty. When your specialty applies, a roll of 10 counts as two successes instead of one.

Abilities[edit]

Talents

Alertness (OOO)
Athletics (-)
Awareness (OOOO)(Hidden Magic)
Brawl (-)
Empathy (-)
Expression (-)
Intimidation (-)
Leadership (-)
[C] Streetwise (-)
[C] Subterfuge (-)

Skills

Animal Ken (-)
Crafts (OOO)(High-Tech Tinkering)
Drive (-)
Etiquette (-)
Firearms (OOO)
[C] Larceny (-)
Melee (-)
Performance (-)
[C] Stealth (OOOOO)(In Plain Sight)
Survival (-)

Knowledges

[C] Academics (-)
[C] Computer (OOOOO)(Advanced Technology)
Finance (-)
[C] Investigation (OOOOO)(Search)
Law (-)
Medicine (-)
[C] Occult (O)
Politics (-)
Science (OOO)(Computer Science)
Technology (OOOOO)(Invention!)
Abilities at 4+ gain a free Specialty. When your specialty applies, a roll of 10 counts as two successes instead of one.
When making a roll using Caste Abilities, 1s do not subtract successes.

Advantages[edit]

Backgrounds[edit]

Arcane (OOOOO)
Resources (OOO)

Merits & Flaws[edit]

Willpower 8[edit]

Willpower Points: [X][ ][ ][ ][ ][ ][ ][ ]

Essence 1[edit]

Essence Pool: [ ][ ][ ][ ][ ][ ][ ][ ]

Anima[edit]

Anima Banner: Describe your character's anima banner here.
Anima Power: Spend 1 Essence and make the Lesser Sign of Jupiter. For the rest of the scene, the Sidereal and her nearby allies cannot have their thoughts read or be subjected to magical mind control of any sort.

Charms[edit]

Favored: Serenity

Excellency of the Forbidding Manse (O): At any time, the player may reflexively spend 1 Essence to add the character’s Essence rating in dice to all rolls using one of Academics, Computer, Investigation, Larceny, Occult, Stealth, Streetwise, or Subterfuge for the rest of the scene. Alternately, they can lower the difficulty of all actions using that Ability by -2. For 1 Essence and 1 Willpower, they gain both effects from a single invocation. Must be activated for each Ability separately.
Auspicious Prospects for Secrets (O): This Charm’s effects are largely in the hands of the Storyteller. In general, it provides the Sidereal with a sixth sense that tells her when information must be concealed or revealed. Facilitating the realization of destiny in this fashion not only gives Sidereals goals to strive for, it also helps Chosen of Secrets replenish their Essence. A Sidereal can also attempt to use this Charm proactively, to gain insight into what direction her own life should next take (read: to get a hint from the Storyteller), by spending 1 Essence and rolling Intelligence + Awareness against difficulty 6.
Systematic Understanding of Everything (O): Each day when the Sidereal awakens, they may assign a specialty of their choice to one of their Abilities, even if it already has a specialty or is rated lower than 4.
Creation Smuggling Procedures (OO): Whenever the Sidereal is the subject of any supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, she may reflexively spend 1 Essence and roll Wits + (highest of Academics, Science, or Technology) against difficulty 7. Success deflects the hostile magic, protecting the Sidereal completely, and immunizes her against repeated attempts to exert the same sort of influence for the rest of the scene.
World-Shaping Artistic Vision (O): Define a specialty with roughly the scope of an Ability Specialty such as “rural communities,” “against wicked spirits,” “formal debates,” or “on Sundays.” All actions the Sidereal takes which fall under this specialty reduce their difficulty by -1. Chosen Specialty: "When Uncovering Secrets"
Excellency of the Crimson Panoply (Firearms)(O): As the Excellency of the Forbidding Manse, but only applicable to Firearms.

Ancient Sorcery[edit]

Spell Name: Spell Description.

Intimacies[edit]

Honesty is the best policy: Nate always tries to be as clear and honest as possible.
Ignorance and Apathy go hand in hand: To truly know something is to understand it. And to understand something one must care about it, be it through love or hatred.
My Sister (Affection): Astrid Graham is a great sister, who cares way too much about her family. She calls Nate at least once a week. For his part, Nate loves his sister back and tries to keep her out of... whatever is happening with him.

Limit Break[edit]

Limit: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Limit Trigger:

Health[edit]

Bruised:

Hurt (-1):

Injured (-2):

Wounded (-3):

Mauled (-4):

Crippled (-5):

Incapacitated:

Gear and Equipment[edit]

Gear Name: Gear Description

Combat Statistics[edit]

Attack Name: Attack Description

Difficulty: __; Damage: __; Range: __; Rate: __; Clip: __; Concealment: __;

Attack Name: Attack Description

Difficulty: __; Damage: __; Range: __; Rate: __; Clip: __; Concealment: __;

Attack Name: Attack Description

Difficulty: __; Damage: __; Range: __; Rate: __; Clip: __; Concealment: __;

Character Advancement[edit]

Experience Earned: 0 Experience Spent: 0

Advancement Log[edit]

To help keep track of both new additions and changes in your character, you may record such changes in this section.

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