Exalted: Brave New World/Houserules

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  • Twilight Anima Effect uses the alternate rules from Glories of the Most High
  • Characters are created with a total of 65BP.
  • The essence is raised at points defined by the storyteller and cannot be raised with BP or XP.
  • Essence starts at 3 instead of 2.
  • All Excellencies of your Exalt type that you qualify for are free, as are:
    • Solars
      • (Ability) Essence Flow
      • Infinite (Ability) Mastery
    • Lunars
      • Instinctive (Attribute) Unity
    • Sidereals
      • Propitious (Ability) Alignment
      • Fateful (Ability) Excellency
    • Dragon-Blooded
      • Terrestrial (Ability) Reinforcement
  • Characters with Occult as caste or favored ability get two free spells together with initiation.
  • After initiation, spells are purchased as if they were charms.
  • The piercing tag is removed from the melee weapons that have them.
  • You have a number of free Ox-Body Techniques equal to your Resistance.
  • Excellencies may be placed in Combos for free.
  • Eclipse caste Solars with Essence 6+ may create charms for other types of Essence-wielders.
    • Such charms are considered native to the type in question.
    • If the charm being created has prerequisite charms, they must have the assistance of someone for whom said prerequisite charms are native charms.
  • Adding a Charm to a Combo costs only the Ability minimum of the Charm in question. However, this removes access to the pre-existing Combo.
  • All characters get two free Combos, with the restriction that neither can have more than ten non-Excellency charms.
  • Where applicable, XP costs are as per Solars.
  • Loom 2.0 is in effect for all Sidereals.
  • Prismatic Arrangement of Creation Style uses Jon Chung's rewrite.
  • Charms from the Hundredfold Facets of Enlightenment and the Perfect Lotus e-books are allowed.