Exploring the Halls of Arden Vul: Nico WWN

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Nico[edit]

From the common classes, Nico has tried to use his knowledge and charm to climb the social ladder and make his fortune. Despite his skills, his low-class upbringing has always worked against him, leaving him frustrated and near-penniless. He decided to head to Arden Vul and find some valuable items himself to make that fortune he dreams of and force the social elites to take him seriously.

  • Expert L4
  • Background: Merchant
  • Class Ability: Masterful Expertise (Instant action: re-roll any non-Combat skill check once per Scene. The better of the two rolls may be used.) | Quick Learner (1 extra skill point per level, for non-combat skills only)
  • Languages: Archontean, +3 TBD

~*~

  • Traits: Persistent yet Envious and Stubborn
  • Secondary Skill: bookbinder
  • Chaotic, Alignment Goal: Disrupt a prevailing order
  • Personal Goal: Be accepted into a higher social order

~*~

  • XP: 12

Attributes[edit]

  • 14 Strength (+1)
  • 14 Intelligence (+1)
  • 07 Wisdom (-1)
  • 14 Dexterity (+1)
  • 08 Constitution (+0)
  • 18 Charisma (+2)

Skills[edit]

  • Connect-0
  • Craft-1
  • Know-1
  • Shoot-1
  • Sneak-1
  • Trade-2

Foci[edit]

  • Deadeye-1 (Instant action: Ready a stowed ranged weapon, use a bow at melee range at -4, add Shoot skill level to ranged weapon damage)
  • Polymath-2 (Treat all non-combat Skills as level 1 for purposes of skill checks)

Conflict[edit]

  • HP: 16
  • System Strain: 0/8
  • AC: 13 (Unarmored AC: )
  • Initiative Bonus: +1

Basic Attack Bonus: +2

  • Melee Attack Bonus: -1 (+1 STR, -2 no Stab skill)
  • Ranged Attack Bonus: +2 (DEX and Shoot)

Weapons:

  • Bow, large: +4, 1d8+2 dmg, 100/600 range, load arrow as On Turn action
  • Dagger, thrown: +4, 1d4+2 dmg, 30/60 range
  • Dagger: +1, 1d4+1 dmg, Shock 1/AC 15
  • Hand Axe: +1, 1d6+1 dmg, Shock 1/AC 15

Saving Throws[edit]

  • 11 Physical
  • 11 Evasion
  • 10 Mental
  • 12 Luck

Modifications[edit]

Maintenance score: 4

Items:

  • A
  • B

Equipment[edit]

Readied (6/7):

  • Buff Coat (0 enc)
  • Bow, Large (2 enc)
  • Quiver & Arrows x20 (1 enc)
  • Dagger (1 enc)
  • Hand Axe (1 enc)
  • Tinder box & Torches x3 (1 enc)

Stowed (backpack, 6/14):

  • Cooking utensils and 1 wk rations (5 enc)
  • Waterskin (1 enc)

Stashed (where):

  • V
  • W

Wealth:

  • Coinpurse: 20 sp
  • Factor (which factor):

Hired Help[edit]

Retainers:

  • X

Mercenaries:

  • Y

Specialists:

  • Z

Notes[edit]