Exploring the Halls of Arden Vul: sample-charsheet-sylvari

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Name[edit]

Short description saying something about your character

  • Alignment Level Class (Class Title)
  • Alignment Goal: (as stated on the Alignment graphic)
  • XP: 2000/X
  • Traits:
  • Secondary Skill:
  • Languages: Archontean

Attributes[edit]

  • Strength 15 (+1)
  • Intelligence
  • Wisdom
  • Dexterity
  • Constitution
  • Charisma

Conflict[edit]

  • HP:
  • AC: (Unarmored AC: )
  • Initiative Bonus:
  • Bonus to reaction rolls:
  • Movement:

Attacks/round: 1
Max Cleaves: 2

Weapons:

  • weapon, attack value, damage, notes
  • weapon2, attack value, damage, notes

Saving Throws[edit]

  • Death/poison:
  • Magic wands:
  • Paralysis/Petrification:
  • Breath Attacks:
  • Spells/rods/staves:

Racial Abilities[edit]

  • detect secret doors when actively searching, 2-in-6 chance
  • infravision 60'
  • immunity to ghoul paralysis
  • listening at doors, 2-in-6 chance of hearing noises

Class Abilities - Druid[edit]

  • divine magic as Druid (holy symbol, disfavour, magical research, spellcasting, using magic items)
  • Identification - can identify all plants and animals and can discern pure water
  • Path-finding - parties traveling with a sylvari have only a 1-in-6 chance of getting lost in woodlands
  • Pass without Trace - From L3, can pass through natural environments without leaving any tracks. The character may also move through overgrown areas at normal speed and without impediment.
  • Charm Immunity - From L7, are immune to the charms of fairies and Sylvan creatures

Class Abilities - Ranger[edit]

  • Awareness - only surprised on a roll of '1'
  • Foraging and hunting - a party with a sylvari succeeds at foraging with a 2-in-6 chance and finds prey when hunting with a 5-in-6 chance
  • Pursuit - when the sylvari's party pursuing an opposing group in wilderness, the chance of evasion is reduced by 10%
  • Stealth - in the wilderness, a sylvari has a 3-in-6 chance of hiding, and a 3-in-6 chance of moving silently
  • Tracking - can identify and follow tracks
  • Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!).

Exploration Abilities[edit]

  • Climb sheer surfaces:
  • Find/remove treasure traps:
  • Hear noise:
  • Hide in shadows:
  • Move silently:
  • Open locks:
  • Pick pockets:

Spells[edit]

  • Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z

Spells memorized

  • L1:
  • L2:
  • L3:

Spells Known:

  • L1:
  • L2:
  • L3:

Equipment[edit]

Encumbrance:

Worn:

  • X
  • Y

Held:

  • A
  • B

Backpack:

  • Q
  • R

Stashed (where):

  • V
  • W

Wealth:

  • Coinpurse:
  • Factor (which factor):

Hired Help[edit]

Retainers:

  • X

Mercenaries:

  • Y

Specialists:

  • Z

Notes[edit]