FATE Core Citadel Sorcerer King

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Introduction[edit]

For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?

Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.

By "pulp-fantasy", I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.

By "sword-and-sorcery", I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we'll determine if anyone wants to play a magic-using protagonist.

By "modern sensibilities", I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!

Relevant Links[edit]

IC Thread

OOC Thread

Characters[edit]

Meraine Tiachorne (Stormraven)[edit]

Fate Points: 3

Refresh: 3

Aspects
The Princess of the Damota Fencing School
In Love with the Sorceror King's Daughter
The Captain of the Guard is my Brother
To Fight is the Last Choice, not the first
The eyes can lie
Skills
Great (+4): Fight
Good (+3): Athletics, Physique
Fair (+2): Deceive, Notice, Resources
Average (+1): Contacts, Lore, Provoke, Will
Stunts
Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.
Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.
Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost.
Stress & Consequences
Physical Stress _ _ _ _
Mental Stress _ _ _
Mild:
Moderate:
Severe:

Rahn, the Glass-Eyed Man (Brontes)[edit]

Fate Points: 2

Refresh: 2

Aspects
The Sorcerer Who Saw Too Much
Marked by Strange and Distant Gods
No One Listens to the Sorceror
Always Repay your Debts
A New Face in the Gathering of Masks
Skills
Great (+4): Lore
Good (+3): Crafts, Will
Fair (+2): Rapport, Investigation, Empathy
Average (+1): Notice, Shoot, Provoke, Athletics
Stunts
Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.
Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.
Combat Engineer: +2 to Create Advantages with Crafts when manipulating objects in the scene.
Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.
Stress & Consequences
Physical Stress _ _
Mental Stress _ _ _ _
Mild:
Moderate:
Severe:

Chavaryn (Civil Savage)[edit]

Fate Points: 4

Refresh: 3

Aspects
Bandit of the Dragon Road
Gimme the good life
Reputation is Everything
All In
People Are Just Pawns
Skills
Great (+4): Deceive
Good (+3): Shoot, Notice
Fair (+2): Athletics, Provoke, Fight
Average (+1): Burglary, Contacts, Rapport, Stealth
Stunts
Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield.
Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as 'Open on his left side').
Can't Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.
Stress & Consequences
Physical Stress _ _
Mental Stress _ _
Mild:
Moderate:
Severe:

Odalus (Seeker of Shadowlight)[edit]

Fate Points: 3

Refresh: 3

Aspects
Dashing Rogue with a bag full of swagger
Sucker for the ladies
Knows A Guy
I Know Many Ill-Kept Secrets
I Can Be Oh So Very Persuasive
Stress & Consequences
Physical Stress _ _
Mental Stress _ _
Mild:
Moderate:
Severe:

Wulf Moonchild (Max)[edit]

Fate Points: 3

Refresh: 3

Aspects
Wayward Sellsword from the North
Headlong Bravado
The Mysterious Temptress
I Know a Guy Who Knows a Guy
Eyes of a Wolf
Skills
Great (+4): Fight
Good (+3): Physique, Will
Fair (+2): Athletics, Notice, Stealth
Average (+1): Empathy, Provoke, Rapport, Shoot
Stunts
Danger Sense: Ignore sensory impairments to Notice in dangerous situations.
Quick to Strike: Use Fight to determine turn order when engaging in physical violence.
Sprinter: Move two zones for free.
Stress & Consequences
Physical Stress _ _ _ _
Mental Stress _ _ _ _
Mild:
Moderate:
Severe:

Meridion (Spectator)[edit]

Fate Points: 3

Refresh: 3

Aspects
Spirited Assassin Gone Rogue
No One Leaves the White Hand!
Find a Cure, or Die Trying
Always Have a Plan
Sometimes It Is Personal
Skills
Great (+4): Stealth
Good (+3): Deceive, Notice
Fair (+2): Fight, Burglary, Athletics
Average (+1): Contacts, Will, Resources, Lore
Stunts
Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.
The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.
Stress & Consequences
Physical Stress _ _
Mental Stress _ _ _
Mild:
Moderate:
Severe:

Locations[edit]

The Yellow Merlon[edit]

[1]

People[edit]

Inaatan, Daughter of the Sorcerer King[edit]

[2]