Fallout 2d20: Royal Flush

From RPGnet
Jump to navigation Jump to search

Fallout 2d20: Royal Flush[edit]

In 2274, the expanding New California Republic entered the Mojave and occupied the Hoover Dam, after cutting a deal with the mysterious Mr. House, magnate of New Vegas. Three years later, and Caeaser's Legion attacked the dam in an attempt to add the Mojave to its growing list of conquests. The NCR held the dam, barely.

Three years have passed since the attack . Life has settled into an equilibrium. The Legion grows its forces, and the NCR prepares it defenses for the next attack. Business continues as normal on the Strip, as tourists pour a seemingly limitless amount of caps and NCR dollars into the casinos. War is coming, and minor conflicts spark all across the region as skirmishing forces from the Legion clash with NCR Rangers.

Outside of strip, tensions have been growing up and down Route 95 and 395, from New Reno to New Vegas. Raiders have been appearing with increasing frequency. NCR troops, focused on containing the Legion, can't provide the same level of security as they did ten years ago. The Legion occupies all attention in this part of the NCR. Violence is increasing, and that's bad for business.

It might look like chaos. But there's always someone behind the wheel.

Our story opens as a group of wanders stumbles into the middle of some high level politics aimed at containing this, and find themselves key to the future of the region...

Life in the Mojave is about to change.

Links[edit]

Characters[edit]

Wandered off into the Wasteland[edit]


Party Inventory[edit]

  • 329 caps
  • 100 NCR Dollars
  • 3 Bloatfly Glands
  • 10 units of junk
  • Pre War Money worth 28 caps
  • 1 bottles of purified water
  • 10 combat knives
  • 10 pristine 10mm pistols
  • 1 pristine hunting rifle
  • 4 sets of road leathers
  • 1 sturdy raider chest piece
  • 3 raider arms
  • 3 raider legs
  • 10 vials of rattlesnake venom
  • 68 10mm rounds
  • 10 .308 rounds

Faction Reputation[edit]

  • Global Factions
    • NCR: 2
    • Followers of the Apocalypse: 2
  • New Reno Factions
    • Bishops: 3
    • Wrights: 2
    • Van Graffs: 2

Major Quests[edit]

  • Courier, Interrupted: After finding a mysterious message on a dead courier on the way into New Reno, our heroes find themselves investigating the larger problems facing the region on behalf of a local mob boss.
    • Investigate the dead body
    • Travel to New Reno
    • Meet Mr. Bishop
    • Investigate Raider Attacks
  • Report back to Mr Bishop with the information

Side Quests[edit]

  • Who's the Master Now? The party agrees to help settle a problem with Super Mutants causing trouble in town
    • Defuse tensions between locals and super mutants
    • Travel to the Super Mutants Camp
    • Save the super mutant from the rad scorpions
    • (Optional) Convince the super mutants to help New Reno

Character Quests[edit]

Complete Quests[edit]

Settlements[edit]

New Reno[edit]

Population: 30,048
Defenses: Very Strong
Water Supply: Just Enough
Denizen Outlook: Somewhat Grim
Shops