Federigo Soto

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Federigo Soto Level 3 Human Rogue (Swashbuckler)

Physical Notes[edit]

Sailor, 23

Height:5'9"; Weight:150 lbs; Hair Color: Brown

Rough approximation

Personality Traits[edit]

Bonds: The spirit of adventure, the wide open sea and a group of companions to explore with.

Flaws: Insults to his code. Believes a duel would be necessary; not necessarily fair ones though.

Ideals: Being a "gentleman pirate", as his book describes.

Traits: Driven by a wanderlust and enjoy sailing into new ports.


Strength 10 Mod: +0; Saving Throw: +0
Dexterity* 16 Mod: +3; Saving Throw: +5
Constitution 13 Mod: +1; Saving Throw: +1
Intelligence* 10 Mod: +0; Saving Throw: +2
Wisdom 13 Mod: +1; Saving Throw: +1
Charisma 14 Mod: +2; Saving Throw: +2
* Proficiency with these Saving Throws

Secondary Stats[edit]

  • Hit Points: 21 (3 HD (2d8), +1)
  • Armor Class: 15 (+3 DEX, +2 studded leather)
  • Proficiency Bonus: +2
  • Deity: Procan
  • Alignment:
  • Hero Points: 6/6
  • Initiative: +5 (+CHA from Rakish Audacity)
  • Rapier: Attack Bonus: +5; Damage: 1d8+3; Qualities: Finesse
  • Dagger: Attack Bonus: +5; Damage: 1d4+3; Qualities: Finesse, light, thrown

Human Abilities[edit]

Size: Medium
Movement: 30ft
Languages: Common, Primordial

Rogue Abilities[edit]

  • Sneak Attack: Extra damage with finesse weapons in certain cases (current level: +2d6)
  • Expertise: Double proficiency in arbitrarily chosen skills
  • Cunning Action: Bonus action to disengage, hide, or dash
  • Thieves' Cant: Code that can hide messages in "normal" conversation. Also know signs and symbols that can convey short messages.
  • Fancy Footwork: On Federigo's turn creature attacked by him cannot make opportunity attacks on him.
  • Rakish Audacity: Add CHA modifier to Initiative modifier; Sneak Attack against a creature within 5 ft. can also trigger when no other creatures are within 5 ft. of Federigo and attack is not made at disadvantage.

Equipment Proficiencies[edit]

  • Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
  • Armor: Light armour
  • Shields: N/A
  • Other: Thieves' tools, navigator's tools


Proficiency in skills that are italic; expertise in skills that are in bold.

Skill Modifier
Acrobatics (DEX) +5
Animal Handling (WIS) +1
Arcana (INT) 0
Athletics (STR) +2
Deception (CHA) +4
History (INT) 0
Insight (WIS) +3 (Passive Insight: 13)
Intimidation (CHA) +2
Investigation (INT) 0
Medicine (WIS) +1
Nature (INT) 0
Perception (WIS) +5 (Passive Perception: 15)
Performance (CHA) +2
Persuasion (CHA) +6
Religion (INT) 0
Sleight of Hand (DEX) +3
Stealth (DEX) +5
Survival (WIS) +1
Vehicles (water) +2


  • Defensive Duelist: While wielding proficient finesse weapon, use reaction against melee attack to add proficiency bonus to AC.


Encumbrance: 150 lbs.

Name Weight
Rapier 2 lbs
Rapier 2 lbs
Dagger 1 lb
Dagger 1 lb
Shortbow 2 lbs
Burglar's pack 47.5 lbs
5 gold pieces (in pouch) 0.1 lbs
Studded leather 13 lbs
Quiver (20 arrows) 1 lb
Hat 0.5 lbs
Thieves' tools 1 lb
Net 3 lbs
Bag of caltrops (2) 4 lbs
Chalk (10) Negligible
Rations (10) 20 lbs
Potion of Sleep
Total 97 lbs

Magic Items[edit]

Goggles Of Night (Wondrous item, uncommon)
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.


A Saltmarsh local, Federigo has always had a taste for adventure after reading a novel about famed dashing pirate captain Blythe. He bases his conduct around Blythe, and strives to discover his own treasure and spread tales of his adventures. He hopped on ships searching for adventure, but the only adventure he found was loading shipments on and off ships.

The Code[edit]

  • Guideline #5: Impress your name on friend and foe.
  • Guideline #18: Guideline #18: Steal not when your patron promises or gives you a deserved reward.​
  • Guideline #36: Always keep a room set aside for your loot to impress friends and patrons. (Just make sure it's well guarded and trapped.)