Fenrir (Pokemon Harmony)

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Current Status[edit]

Hit Points: 38/38
Injuries: None
Combat Stages: None


Level: 7
EXP: 65
Tutor Points: 2

Skills[edit]

Athletics 3d6+1
Acrobatics 3d6
Combat 2d6+2
Stealth 3d6+1
Perception 2d6+1
Focus 2d6

Poke Edges[edit]

None

Stats[edit]

Nature: Timid (+Speed/-Attack)

Stat Base Added Total
HP 5 2 7
Attack 4 4 8
Defense 3 3 6
Special Attack 8 3 11
Special Defense 5 2 7
Speed 9 3 12

Capabilities and Derived Stats[edit]

Physical Evasion 1
Special Evasion
Speed Evasion
Power 2
Overland 5
High Jump 1
Long Jump 1
Darkvision
Tracker
Naturewalk (Mountain)
Underdog

Abilities[edit]

Flash Fire
Static
Effect: The user is immune to the damage and effcts of Fire-Type attacks. If the user is hit by a Fire-Type attack, the user gains a +5 Bonus to their next Damage Roll with a Fire-Type Move. Defensive.

Moves Known (with STAB and Stats[edit]

Struggle Attack (not a Move, STAB never applies)
Type: Normal
Frequency: At-Will
AC: 4
Damage Base 4: 1d8+16 / 21
Class: Physical
Range: Melee, 1 Target



Move: Ember
Type: Fire
Frequency: At-Will
AC: 2
Damage Base 6: 1d8+6/11
Class: Special
Range: 4, 1 target
Effect: Ember Burns the target on 18+
Special: Grants Firestarter



Move: Howl
Type: Normal
Frequency: At-Will
AC: None
Class: Status
Range: Self
Effect: Raise the user’s Attack 1 Combat stage.



Move: Leer
Type: Normal
Frequency: At-Will
AC: 2
Class: Status
Range: Cone 2, Friendly, Social
Effect: All legal targets have their Defense lowered by 1 Combat Stage.