Firefly: Hunter's Moon Garam

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Garam :: First Mate[edit]

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Attributes[edit]

  • Physical [d8]
  • Mental [d8]
  • Social [d8]

Trained Skills[edit]

  • Fight [d10]
  • Focus [d6]
  • Influence [d10]
  • Know [d8] | History [d6]
  • Notice [d8]
  • Shoot [d10]
  • Sneak [d6]
  • Throw [d6]

Untrained Skills [d4][edit]

  • Craft, Fix, Labor, Move, Treat, Trick, Drive, Fly, Operate, Survive

Distinctions/Triggers[edit]

Bolded Triggers are active.


First Mate [d8] -

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Right Here, Sir - Spend 1 PP to join a scene involving the captain that you weren’t already in.

Shadows of the War [d8] - Not everyone serves their side on the front lines. Not everyone left what they did behind.

  • Step Back - Roll d4 Instead of d8 for 1 PP

Ooh-Rah [d8] - There’s nothing better than a good fight.

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Hail of Bullets - When you Take Out a GMC with a Shoot Action, take or step up a Complication to automatically Take Out another from the scene.

Signature Assets[edit]

Raggedy Armored Coat [d8] This coat has seen much better days, which was a proper Independent Brown before getting charred to a darker shade with lighter patches, especially the back has all but been replaced by a stylized version of the Great Coral Bridges of Ezra, along with a few other planetary badges.

Independent Commander [d8] While being less regimented than their Alliance opponents, being able to organize a small regiment of what ever men and vehicles you can scrape together still requires a considerable amount of skill. Mostly in the fields of scavenging, efficient logistics, tactical expertise, and bellowing.

Background/Bio[edit]

Name: Garam 'Gorram' Arellio

Role: First Mate

Home Planet: Ezra

Religion: Korean Christianity

Age: 32

Height: 5' 11"

Weight: 185 lbs

Garam was born in a small family working in one of the resort towns about Ezra with two older brothers but found herself becoming the more responsible of the Arellio children organizing the family sea side inn. That changed with the oncoming tensions between the inner and outer worlds dried up the tourism to the planet and had some corporation move in to properly exploit some of the resources off the beach. Seeing his brothers head off to join the upcoming war effort and how her planet was being mismanaged, Garam signed up with the Independent militia as the war started up.

Her early career was mostly operating as a minor officer for the tactical analysis for a sensor ship that made maps for ground assaults and let the rest of the Independents when there were any Alliance types incoming. Things took a turn for the worse when while preparing to retake Regina when a few Alliance fighters managed to sneak through and caused their ship to crash land on the world with most of the other crew dead. Managing to make it through fairly well, they found themselves behind enemy lines with a disabled troop ship making a rough landing nearby. Gathering what survivors she could, she lead the troops and a an officer suffering a major mental break down to harry some of the Alliance rear lines, disrupt their supply chain, and make off with several weapons systems before breaking through to their own lines. For that display of undue competence and getting through with a nice haul Garam was promoted out of being a sensor monkey to actual field command.

From there on out she rose the ranks to being a regimental commander that became well known for pushing her men forward with some rather aggressive strategies that while effective did keep the medics and the underwear launders busy. This earned her a few nasty nicknames, but her audacity also made getting proper gear, mostly through stealing it from the Alliance before it got out of the crates which did give a needed morale boost. Near the end of the war, the regiment actually got some rollers, one of which soon became Garam's mobile base, something that was heavily rebuilt, armored, and with a big gun, there was not much more she could want. Unfortunately a lucky Alliance grunt with a light rocket launcher managed to score a lucky hit that actually penetrated her roller's armor taking out the driver and gunner while scaring her back, left hand, and some shrapnel in her right side due. If she wasn't busy trying to fix a glitchy C3 console, she would likely have been dead as well when the Alliance salvage crew found her with enough clothes on to indicate that she was an officer which likely saved her life.

Next thing Garam knew, she was strapped down to a bed in a military hospital on the Raven's Eye getting treated for her wounds. For the last few months of the war the Alliance command pumped her for information on Independent military numbers and tactics, she tried to resist as much as possible, but when she did they would shut some machines she was hooked to off causing a horrible amount of pain until she said something. Once the war was over with her side loosing, she was allowed to heal without any interruptions before she was able to walk again under her own power allowing her to get transferred to a proper prison for processing when the station came under attack. Due to being just off the sick bed, she was forced to carry her personal effects in a locked bag heading to the prison shuttle, as the guards were heading off to repel what ever's attacking them, she smacked the one left to watch her with the bag and ran off as fast as she could. Before she could run into any trigger happy troopers or what ever was attacking the place she ran into the nearest ship that wasn't Alliance, gone, or had some catastrophic damage done to it which happened to be a certain Mayfly class ship much to her good fortune.



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