Firefly Prime: The Ship Herself

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Class :: Firefly Series-3 Transport d8[edit]

Ships have a Class Designation instead of Distinctions. When rolling for ship based actions, players can opt to roll one of their own Distinctions or use the ship's Class Designation in place of a Distinction.


Hinder: Sometimes a ship's Class Designation works against you. Roll d4 instead of d8 to gain 1 PP

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Roles[edit]

Ships do not have Roles. When rolling ship based actions, players should roll an appropriate character Role for that action.

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Attributes d6 Arrow03.png[edit]

When rolling for ship based actions, the GM may call for players to use the ship's Attributes rather than one of their own if the ship's Attribute would take precedence over a character Attribute. In similar fashion, a player can voluntarily opt to use a ship Attribute rather than one of their own for ship based actions without GM prompting.


| HULL d8 | ENGINES d10 | SYSTEMS d6 |

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Upgrades d0 Arrow03.png[edit]

Upgrade dice may be added to any ship based action to which they might reasonably apply. Only one upgrade die may be applied to a given action.

Upgrades are intrinsic to the ship, built within the confines of the interior frame. Firefly Class can support a maximum of ten (10) Upgrades.

Helm d10 Advanced atmospheric and extra-atmospheric maneuverability.
Atmo/Integrity d8 Endo/Exo environmental containment that can adjust for extremes of temperature, radiation, caustic exposure and gravity shifts.
Extended Cargo d6 Adaptable to open, sectional, or even concealed configurations.
Telemetry d6 More focused and longer ranged scanning capability with broad spectrum proximity settings.
Med Bay d6 Fully stocked and equipped medical unit capable of handling multiple simultaneous patients.

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Signature Assets d6 Arrow03.png[edit]

Ship Signature Assets represent mobile equipment or fixed equipment attached to the exterior of the hull. There are no set limits to the number of Signature Assets a ship can have, and it is possible to include more than one Signature Asset in a single action.

Crybaby d8 The Crybaby is a modified satellite that sends out a fake distress call to distract the Law.
Shuttles [2] d8 Capable of extra-atmospheric maneuvers, the shuttles are nevertheless primarily used for short local excursions from the ship.
Military Grade Vacsuits d6 Rated for multiple atmospheric types as well as submersion and extra-atmospheric work.
Grav-Lev Mule d6 Low-surface transport.

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SFX[edit]

Class SFX: Your ship's Class Designation comes with the Hinder SFX


Hinder: Sometimes a ship's Class Designation works against you. Roll d4 instead of d8 to gain 1 PP

Attribute SFX:

Leaf on the Wind: Once per scene, step up or double Engines for an action. Spend a PP to do both. 1s and 2s count as hitches.

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