Firespewing monk

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Introduction[edit]

It is wildly known that dragons are worshiped by allot of religions. However the most elite and resistant of the order of the dragon not only study the wisdom of the dragons but they actually become like there gods. Firespewing monk's normally don't wear any armor. Instead they learned to harvest the power of past experience to predict a opponent's movement and dodge it successfully.


Table Firespewing monk 1-1[edit]

Table Firespewing monk 1-1.JPG


Weapon and Armor Proficiency:[edit]

proficient with spears but not with any armor or with any shields.


Breath weapon[edit]

At the first level, you gain a breath weapon that you can use at will as a standard action. Each time you use your breath weapon you can choose weather it takes the form of a 15-foot cone or a 30-foot line. This breath weapon deals 1d6 points of fire damage; a succesful Reflex save (DC 10 +1/2 your class level + your Con modifier) halves the damage. As you gain levels, your breath weapon´s damage increases, as shown on Table 2-1. You are immum to the effect of your own breath weapon (but not to other breath weapons that produce similar effects, even those of other dragonfire adepts). At 10th level, your cone-shaped breath weapon´s range doubles to 30 feet, and your line-shaped breath weapon´s range doubles to 60 feet..


Beath effect[edit]

At 2nd, 5th, 10th, 12th, 15th, and 20th level, you can select one of the breatheffects in Table 2-2: Dragonfire Adept Breath Effects for which you meet the minimum level prerequisite. These breath effects can alter your breath weapon´s damage type or area, or apply a condition to targets in place of damage. Each time you use your breath weapon you can chose to apply any one breath effect that you know. The chosen effect either replaces the normal fire damage dealth by your breath weapon or replaces the standard area of your breath weapon. Some effects can be applied only to a cone-shaped breath weapon, and others only to a line-shaped breath weapon. You cant apply more then one breath effect to your breath weappnon unless the effect specifically states otherwise. Also, you can´t apply the same breath effect to your breath weapon in two consecutive rounds (though you still can use your normal fire breath weapon every round).


Invocations[edit]

A dragonfire adept has a repertoire of attacks, defenses, and other abilities known as draconic invocations, which allow her to focus the draconic energy that suffuses her soul. A dragonfire adept can use any invocation she knows at will.

A dragonfire adept’s invocations are like spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. To avoid provoking such attacks, a dragonfire adept can use a invocation defensively by making a successful consentration check. AN invocation can be disrupted, just as a spell can be ruined during casting. If a dragonfire adept is hit by an attack while ivoking, she is entitled to a Concentration check to successfully use the invocation, just as a spell caster would be. Her invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. A dragonfire adept’s caster level with her invocations is equal to her class level. She can dismiss any invocation as a standard action, just as a wizard can dismiss a spell.

If an invocation allows a saving throw, its DC is 10+ the equivalent spell level + the dragonfre adept’s Cha modifier. Sins spell-like abilities are not spells, a dragonfire adept cannot benefit from the Spell Focus feat or from draconic feats that let her convert or spend an arcane spell slot to produce some other effect. She can, however, benefit from the ability Focus feat (MM303), as well as from feats that emulate metamagic effects for spell-like abilities.

The four grades of draconic invocations, in order of their relative power, are least, lesser, greater, and dark. A 1st-level dragonfire adept begins with knowledge of one least invocation, gaining access to more invocations and higher grades as she attains levels. At any level when a dragonfire adept learns a new invocation, she can also replace an invocation she already knows with another invocation of the same or lower grade. Se Draconic Invocations, below, for a list of available invocations.

Unloike other spell-like abilities, draconic invocations are subject to arcane spell failure chance as described under Weapon and Armor Proficiency, above.

Finally, just like warlocks (see Complete Arcane), dragonfire adepts can qualifie for some prestige classes usually intended for spellcastes. For details, see the Dragonfire Adepts and Prestige Classes sidebar on page 24.


Evasion (Ex)[edit]

At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.


Fast Movement (Ex)[edit]

At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.


Divine Grace (Su)[edit]

At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.


Lay on Hands (Su)[edit]

Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level x her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.

Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.


Touch of Vitality[edit]

At 6th level, you can heal the wounds of living creatures (your own or those of others) by touch. Each day you can heal a number of points of damage equal to twice your class level x your Charisma bonus. You can choose to divide your healing amoung multiple recipients, and you don´t have to use it all at once. using your touch of vitality is a standard action. It has no effect on undead.