Flumina et Lacus Chargen

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Basics[edit]

  • Choose Archetype: (this gives you your special skill and Secret Arts).
  • Choose Homeland
  • Choose Way of Life (replaces PD Religion). See the 'Traits' sblock.
  • Determine starting Passions. See 'Passions sblock.
  • Divide 63 points among the 5 attributes (Size, Dexterity, Strength, Constitution, Appearance) none can be greater than 21.
  • Way of Life Traits have a value of 13, all others have a 10 (remember that the pairs must add to 20 so a 13 in one is a 7 in its opposite)
  • Define your Kung Fu Style: how does it look, what weapons does it use, what does it laugh at, what does it fear?
  • Then, in order:
    • Raise one Trait to 16
    • Spend 6 points among your Traits (max 19)
    • Choose 2 Special Skills (Rank 5) or Kung Fu Techniques
    • Raise any 1 skill to 15
    • Raise any 3 skills to 10
    • Spend 4 points among Traits, Attributes, Passions or Skills (each point is worth 5 points to spread among skills however you wish, no skill may exceed 15)
    • Spend 15 points distributed freely among your skills, no skill may exceed 15.


Aging[edit]

Each year aged gives 2 choices from the following list: (you may not double up in a single year)

  • +1 to an Attribute (max 21)
  • +1 to a Trait (max 19, the opposite trait is lowered by 1)
  • +1 to a Passion (max 20)
  • +1 to a skill rated 15+ (max 20)
  • +5 distributed among skills (max 15)
  • Gain a new Special Skill at rank 1
  • Master a kung fu technique


Skill[edit]

Archetype Skills[edit]

  • Warrior: Martial Arts 10 (counts as Battle and any 2 weapon skills)
  • Politician: Law 10 (counts as Courtesy, Folklore and Intrigue)
  • Priest: Mysticism 10 (counts as Awareness and Religion)
  • Sage: Lore 10 (counts as Read and Lores though strange lores may have a penalty)
  • Doctor: Medicine 10 (counts as First Aid and Chirurgery, can prevent attribute loss from major wounds)

New Skill: Circus

  • Circus replaces Tourney and gives knowledge of the events and practices of the games. It is used much like Tourney.

Starting Skills[edit]

Civilized[edit]

Non-Combat

  • Awareness (5)
  • Boating (1)
  • Chirurgery (8)
  • Circus* (3)
  • Compose (1)
  • Courtesy (5)
  • Dancing (2)
  • First Aid (8)
  • Flirting (3)
  • Folklore (3)
  • Gaming (4)
  • Heraldry (3)
  • Hunting (2)
  • Intrigue (5)
  • Myth Lore* (1)
  • Orate (3)
  • Performance (2)
  • Play (Instrument) (3)
  • Recognize (5)
  • Religion (Greco-Roman) (3)
  • Singing (2)
  • Stewardship (5)
  • Swimming (2)

Combat

  • Battle (8)
  • Horsemanship (3)
  • Sword (8)
  • Spear (8)
  • Dagger (5)
  • Club (5)
  • Unarmed (5)
  • Any 2 weapons (6)
  • All other weapons (3)

Barbarian[edit]

Non-combat

  • Awareness (8)
  • Boating (1)
  • Chirurgery (5)
  • Circus* (0)
  • Compose (1)
  • Courtesy (1)
  • Dancing (3)
  • First Aid (10)
  • Flirting (3)
  • Folklore (3)
  • Gaming (5)
  • Heraldry (1)
  • Hunting (8)
  • Intrigue (2)
  • Myth Lore* (3)
  • Orate (3)
  • Performance (3)
  • Play (Instrument) (3)
  • Recognize (2)
  • Religion (Barbarian) (3)
  • Singing (3)
  • Stewardship (2)
  • Swimming (5)

Combat

  • Battle (5)
  • Horsemanship (3)
  • Dagger (5)
  • Club (5)
  • Unarmed (5)
  • Any 3 weapons (8)
  • All other weapons (3)


Passions and Traits[edit]

Magical Virtues[edit]

  • Your personal religion must either:
    • include 2 of the following and must include the opposite of at least 1
    • include only 1 of the following

Energetic, Vengeful, Just, Proud, Reckless, Valorous

These are the Wulin Virtues. If yours total to 80+ you gain the Warrior's bonus: +3 to your armor reduction that stacks will all other armor.

Starting passions[edit]

Everyone has:

  • Honor 15

Choose 3 to have a 15, the last has a 12:

  • Hospitality
  • Love (group, person, deity)
  • Loyalty (country/homeland)
  • Hate (nation, group, person)