Free From the Yokai Wolves

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Iron Wolves[edit]

Reach:   -1
Grasp:   +2
Sleight: 0
Favour:  -1

RESOURCES[edit]

Surplus: Horses (Warbikes, surplus held in The Grand Garage), Land (Dispersed), Soldiers (Surplus held in The Fortress of the Khanate)

Need: Livestock, Scouts

ASSETS[edit]

Warbikes (Transport: mount, hulking, mighty)
Roving Bands of Bikers (Followers: hardy, astute)
Iron Wolf Warbands (Outfit: tough, heraldry; Weapon: melee, brutal)

DOCTRINE[edit]

Ride Fast to Any Summons: When Iron Wolves ride to pursue or escape, no-one can outpace them. If anyone anywhere sends them a message by rider or bird, a small band will arrive by the dawn of the next day.

LIFESTYLE[edit]

Nomadic Remnants: Although the House now has an urban centre, the surrounding steppes host many nomad kin-clans. At the start of each Season, get Surplus: Scouts, and they’ll know if invaders enter the steppe.

INHERITANCE[edit]

All characters can add 1 to Might or Bravery, and always know how to ride and live off the land. In addition, whenever they look for their mount, it is always somewhere nearby.

MOVES[edit]

Hit and Run: When your forces charge in and assault a target, gain Advantage on Claim by Force. When you declare a retreat in Pitched Battle, your opponent doesn’t get another turn before the battle ends.

Endure: Your people have been hardened by the struggles of the steppe. Gain advantage on Hold Together, and your Characters have an additional Light Wound slot.

Rites and Rituals[edit]