Frida Hekla

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Name: Frida Hekla

Origin Path

Death World: +5 strength, +5 toughness, -5 willpower, -5 fellowship, Survival, Jaded, Melee Weapon Training (Primitive), Paranoid (-10 to all interactions in formal situations, Survivor (+10 to resist pinning and shock)

Scapegrace: +3 perception, sleight of hand, 1d5 insanity

Crusade (Warrior): +5 Weapon Skill, +5 Toughness, -5 fellowship, Mediation

The Hand of War: (Weapon Training (), Hatred (Eldar), Face of the Enemy (Willpower test to not attack on sight)

Endurance (+1 wound)

Arch Militant

Characteristics

Weapon Skill 45

Ballistic Skill 35 *

Strength 55 *

Toughness 50

Agility 35

Intelligence 30

Perception 38

Willpower 35

Fellowship 20

Wounds 19 Fate Points 3 Corruption Insanity 2

Skills

Survival

Sleight of Hand

Common Lore (War)

Dodge

Intimidate

Scholastic Lore (Tactica Imperialis) (Int)

Secret Tongue (Military) (Int)

Speak Language (Low Gothic) (Int)


Talents

Jaded

Melee Weapon Training (Primitive)

Meditation

Heavy Weapon Training (Launcher)

Hatred (Eldar)

Basic Weapon Training (Universal)

Pistol Weapon Training (Universal)

Melee Weapon Training (Universal)

Thrown Weapon Training (Universal)

Sound Constitution

Gear

Two bolt pistols

Great axe with mono upgrade

Micro-bead, void suit, enforcer light carapace armour, bolt shell keepsake, medikit, manacles, 3 doses of stimm

Experience

4950/5000

Creation: 4500

Crusade (Warrior): 250

BS+5: 100

S+5: 100