Frida Hekla
Name: Frida Hekla
Origin Path
Death World: +5 strength, +5 toughness, -5 willpower, -5 fellowship, Survival, Jaded, Melee Weapon Training (Primitive), Paranoid (-10 to all interactions in formal situations, Survivor (+10 to resist pinning and shock)
Scapegrace: +3 perception, sleight of hand, 1d5 insanity
Crusade (Warrior): +5 Weapon Skill, +5 Toughness, -5 fellowship, Mediation
The Hand of War: (Weapon Training (), Hatred (Eldar), Face of the Enemy (Willpower test to not attack on sight)
Endurance (+1 wound)
Arch Militant
Characteristics
Weapon Skill 45
Ballistic Skill 35 *
Strength 55 *
Toughness 50
Agility 35
Intelligence 30
Perception 38
Willpower 35
Fellowship 20
Wounds 19 Fate Points 3 Corruption Insanity 2
Skills
Survival
Sleight of Hand
Common Lore (War)
Dodge
Intimidate
Scholastic Lore (Tactica Imperialis) (Int)
Secret Tongue (Military) (Int)
Speak Language (Low Gothic) (Int)
Talents
Jaded
Melee Weapon Training (Primitive)
Meditation
Heavy Weapon Training (Launcher)
Hatred (Eldar)
Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Thrown Weapon Training (Universal)
Sound Constitution
Gear
Two bolt pistols
Great axe with mono upgrade
Micro-bead, void suit, enforcer light carapace armour, bolt shell keepsake, medikit, manacles, 3 doses of stimm
Experience
4950/5000
Creation: 4500
Crusade (Warrior): 250
BS+5: 100
S+5: 100