G-Men vs. the Unknown! Investigator Matrix[edit]
Basic Stats[edit]
| Stat |
Markham |
Winstead |
Herbert
|
| Drive
|
Ennui |
Duty |
Duty
|
| Occupation
|
Dilletante |
Fed |
Doctor
|
| Health
|
8 |
10 |
8
|
| Sanity
|
9 |
8 |
10
|
| Pillar I
|
Family nobility |
Baptist faith |
Hippocratic Oath
|
| Pillar II
|
Noblesse Oblige |
Patriotism |
Scientific Progress
|
| Pillar III
|
Beauty is morality |
-- |
Patriotism
|
| Stability
|
9 |
8 |
10
|
| Source I
|
Roommate T.C. |
Rev. Parsimony |
Dr. Morrison
|
| Source II
|
Sister Eloise |
Winifred W. |
Rebecca Vellman
|
| Source III
|
M. Verniere |
-- |
Ramsey Vellman
|
| Contact I
|
Ed Hooper |
-- |
--
|
| Contact II
|
-- |
-- |
--
|
| Contact III
|
-- |
-- |
--
|
Academic Abilities[edit]
Academic Skills, Italics mean no skills
| Stat |
Markham |
Winstead |
Herbert
|
| Accounting
|
-- |
1 |
--
|
| Anthropology
|
-- |
-- |
--
|
| Archaeology
|
0/1 |
-- |
--
|
| Architecture
|
-- |
-- |
--
|
| Art History
|
0/1 |
-- |
--
|
| Biology
|
-- |
-- |
3
|
| Cthulhu Mythos
|
-- |
-- |
--
|
| Cryptography
|
-- |
-- |
--
|
| Geology
|
-- |
-- |
--
|
| History
|
0/1 |
-- |
--
|
| Languages
|
Latin, French |
-- |
Greek, Latin
|
| Law
|
1 |
2 |
1
|
| Library Use
|
-- |
1 |
3
|
| Medicine
|
-- |
-- |
3
|
| Occult
|
-- |
-- |
--
|
| Physics
|
-- |
-- |
--
|
| Theology
|
-- |
-- |
--
|
Interpersonal Abilities[edit]
Interpersonal Skills and Who Has Them
| Stat |
Markham |
Winstead |
Herbert
|
| Assess Honesty
|
2 |
3 |
2
|
| Bargain
|
1 |
-- |
--
|
| Bureaucracy
|
-- |
1 |
1
|
| Cop Talk
|
1 |
3 |
1
|
| Credit Rating
|
5/7 |
4 |
5
|
| Flattery
|
1/2 |
-- |
--
|
| Interrogation
|
-- |
3 |
--
|
| Intimidation
|
-- |
4 |
--
|
| Oral History
|
1 |
-- |
--
|
| Reassurance
|
0/2 |
-- |
1/2
|
| Streetwise
|
1 |
2 |
--
|
Technical Abilities[edit]
Investigative Skills, Italics mean no skills
| Stat |
Markham |
Winstead |
Herbert
|
| Art
|
-- |
-- |
--
|
| Astronomy
|
-- |
-- |
--
|
| Chemistry
|
-- |
-- |
--
|
| Craft
|
-- |
-- |
--
|
| Evidence Collection
|
-- |
2 |
2
|
| Forensics
|
-- |
1 |
3
|
| Locksmith
|
-- |
2 |
--
|
| Outdoorsman
|
-- |
-- |
--
|
| Pharmacy
|
-- |
-- |
3
|
| Photography
|
-- |
-- |
--
|
Note: Markham has 2 unspent points left
General Abilities[edit]
General Abilities, Italics mean no skills
| Stat |
Markham |
Winstead |
Herbert
|
| Athletics
|
8 |
5/8 |
4
|
| Conceal
|
-- |
-- |
--
|
| Disguise*
|
-- |
-- |
--
|
| Driving
|
6 |
6 |
--
|
| Electrical Repair*
|
-- |
-- |
--
|
| Explosives*
|
-- |
-- |
--
|
| Filch
|
-- |
-- |
--
|
| Firearms
|
4 |
12 |
4
|
| First Aid
|
-- |
-- |
10
|
| Fleeing
|
4 |
-- |
8
|
| Health
|
8 |
10 |
8
|
| Hypnosis
|
-- |
-- |
--
|
| Mechanical Repair*
|
-- |
-- |
--
|
| Piloting
|
-- |
-- |
--
|
| Preparedness
|
4 |
6 |
6
|
| Psychoanalysis
|
-- |
-- |
--
|
| Riding
|
2 |
-- |
--
|
| Sanity
|
9 |
8 |
10
|
| Scuffling
|
0/6 |
5/8 |
4
|
| Sense Trouble
|
8 |
10 |
6
|
| Shadowing
|
0/4 |
4/8 |
6
|
| Stability
|
9 |
8 |
10
|
| Stealth
|
4 |
-- |
6
|
| Weapons
|
8 |
-- |
--
|
- Can be used as an Investigative Ability in some circumstances.
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