GURPS Weapons 40

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Vehicle Mounted Heavy Weapons of World War III[edit]

Artillery (Guided Missile)[edit]

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
8 9K112 Kobra ATGM (125mm Tank Round) 5dx15(10) cr ex 3 250/4000 --/45.3 1 1(6) -- -- 1 8200 1 [1, 4]
8 9K116 Bastion ATGM (100mm Tank Round) 6dx6 (10) cr ex 6 330/5000 --/39 1 1(5) -- -- 1 13400 1 [1, 3]
8 9K120 Refleks ATGM (125mm Tank Round) 5dx12(10) cr ex 7 330/5000 --/46.4 1 1(6) -- -- 1 13800 1 [1, 3]
8 9M119 Svir ATGM (125mm Tank Round) 5dx12(10) cr ex 8 340/4100 --/41.4 1 1(6) -- -- 1 13400 1 [1, 3]
8 9M1114 Kokon ATGM 6dx13(10) cr ex 3 450/5000 --/132.5 1 2(20) -- -- 1 6400 1 [1, 2, 4]
8 9P135M Konkurs-M ATGM 6dx13(10) cr ex 4 200/4000 --/51 1 1(20) -- -- 1 5700 1 [1, 2, 4]
8 AGM-114K Hellfire ATGM 6dx20(10) cr ex 8 450/8500 --/400 1 4(20) -- -- 1 35200 1 [1, 2, 3]
follow-up 6dx20(10) cr ex
8 AGM-114L Hellfire ATGM 6dx20(10) cr ex 10 450/8500 --/430 1 4(20) -- -- 1 93200 1 [1, 2, 3]
follow-up 6dx20(10) cr ex
8 AGM-114M Hellfire Longbow ATGM 6dx20(10) cr ex 8 450/8500 --/430 1 4(20) -- -- 1 93300 1 [1, 2, 3]
follow-up 6dx20(10) cr ex
8 BGM-71D TOW2 ATGM 6dx25(10) cr ex 3 300/5400 --/50 1 1(20) -- -- 1 6300 1 [1, 2, 4]
8 BGM-71E TOW2A ATGM 6dx17(10) cr ex 3 300/5700 --/50 1 1(20) -- -- 1 6700 1 [1, 2, 4]
follow-up 6dx17(10) cr ex
8 BGM-71F TOW2B ATGM 6dx17(10) cr ex 3 300/5700 --/50 1 1(20) -- -- 1 7100 1 [1, 2, 4, 5]
8 SA-19 SAM 6dx50 cr ex [12d] 6 600/8000 --/89 1 1(20) -- -- 1 12500 1 [1, 2, 3]

NOTES:

  1. Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
  2. Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
  3. Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile. Cost is for one missile.
  4. Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile. Cost is for one missile.
  5. Pop-up terminal guidance option, can be set to attack the top armor.


Artillery (Cannon)[edit]

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
8 2A38 (30x165mm API) 6dx5(2) pi++ 7 1800/6900 -- 13 100x2(2i) -- -- -- -- 1 [1]
(30x165mm HE) 6dx2 cr ex [2d]
8 2A42 (30x165mm API) 6dx5(2) pi++ 7 1800/6900 -- 13 100x2(2i) -- -- -- -- 1 [1]
(30x165mm HE) 6dx2 cr ex [2d]
7 2A46M (T-72) (125mm 2A46M HEAT) 6dx8(10) cr ex 7 2100/7600 -- 1 24(6i) -- -- -- -- 1 [2]
(125mm 2A46M HE) 6dx100 cr ex [10d]
(125mm 2A46M APFSDS) 6dx31(2) pi++ 3200/11400
(125mm 2A46M APFSDSDU) 6dx31(3) pi++
7 2A46M (T-80) (125mm 2A46M HEAT) 6dx8(10) cr ex 7 2100/7600 -- 1 28(6i) -- -- -- -- 1 [2]
(125mm 2A46M HE) 6dx100 cr ex [10d]
(125mm 2A46M APFSDS) 6dx31(2) pi++ 3200/11400
(125mm 2A46M APFSDSDU) 6dx31(3) pi++
7 2A70 (100mm 2A70 HEAT) 6dx6(10) cr ex 6 940/4600 -- 1 15(8i) -- -- -- -- 1
(100mm 2A70 HE) 6dx30 cr ex [10d]
8 2A72 (30x165mm API) 6dx5(2) pi++ 7 1800/6900 -- 13 100x2(2i) -- -- -- -- 1 [1]
(30x165mm HE) 6dx2 cr ex [2d]
7 2S1 (122mm HE) 6dx90 cr ex [10d] 8 2100/19000 -- 1 1(6) -- -- -- -- 1
(122mm CHEM) Spcl (56 yds)
(122mm ICM) 8d cr ex [3d] (112 yds)
(122mm HEAT) 6dx8(10) cr ex 2100/7600
(122mm HE-RAP) 6dx90 cr ex [10d] 3200/29000
7 2S3 (152mm HE) 6dx176 cr ex [10d] 8 2300/20250 -- 1 1(12) -- -- -- -- 1
(152mm CHEM) Spcl (87 yds)
(152mm ICM) 8d cr ex [3d] (173 yds)
(152mm HEAT) 6dx9(10) cr ex 2300/8100
(152mm HE-RAP) 6dx176 cr ex [10d] 3500/30500
8 M35 Soft Recoil Gun (105mm M68 HEAT) 6dx7(10) cr ex 7 1900/7100 -- 1 21(10i) -- -- -- -- 1 [2]
(105mm M68 WP) 6dx40 cr ex [2d] [3]
(105mm M68 APFSDS) 6dx24(2) pi++ 2900/10700
(105mm M68 APFSDSDU) 6dx24(3) pi++
7 M168 Vulcan (20x102mm HEPF) 6d cr ex [2d] 10 1500/9100 -- 50 1180(2i) -- -- -- -- 1
(20x102mm APDS) 6dx6(2) pi++ 2300/9000
7 M185 (155mm HE) 6dx176 cr ex [10d] 8 2300/20250 -- 1 1(12) -- -- -- -- 1
(155mm CHEM) Spcl (90 yds)
(155mm ICM) 8d cr ex [3d] (180 yds)
(155mm FASCAM) (180 yds) [4]
(155mm CLGP-HESH "M712 Copperhead") 6dx40 cr ex [5]
(155mm HEAT) 6dx9(10) cr ex 2300/8100
(155mm HE-RAP) 6dx176 cr ex [10d] 3500/30500
8 M242 (25x137mm API) 6dx4(2) pi++ 7 1400/5900 -- 16 100x2(2i) -- -- -- -- 1 [1]
(25x137mm HE) 6d cr ex [2d]
(25x137mm APSFSDSDU) 6dx7(3) pi++ 2100/8900
8 M256 (120mm NATO HEAT) 6dx8(10) cr ex 7 2050/7500 -- 1 1(6) -- -- -- -- 1
(120mm NATO HEDP) 6dx8(5) cr ex [10d]
(120mm NATO APFSDS) 6dx30(2) pi++ 3100/11250
(120mm NATO APFSDSDU) 6dx30(3) pi++
8 M256A1 (120mm NATO HEAT) 6dx8(10) cr ex 7 2050/7500 -- 1 40(6i) -- -- -- -- 1 [2]
(120mm NATO HEDP) 6dx8(5) cr ex [10d]
(120mm NATO APFSDS) 6dx30(2) pi++ 3100/11250
(120mm NATO APFSDSDU) 6dx30(3) pi++
8 M284 (155mm HE) 6dx176 cr ex [10d] 8 3000/31000 -- 1 1(12) -- -- -- -- 1
(155mm CHEM) Spcl (90 yds)
(155mm ICM) 8d cr ex [3d] (180 yds)
(155mm FASCAM) (180 yds) [4]
(155mm CLGP-HESH "M712 Copperhead") 6dx40 cr ex [5]
(155mm HEAT) 6dx9(10) cr ex 3000/10300
(155mm HE-RAP) 6dx176 cr ex [10d] 4500/39000
7 ZSU-23-4 (23x152mmB APDS) 7dx3(2) pi++ 8 1300/5600 -- 68 400(4i) -- -- -- -- 1
(23x152mmB HE) 5d cr ex [2d]
(23x152mmB HEPF) 5d cr ex [2d]

NOTES:

  1. Dual feed mechanism, can alternate between ammunition sources. Different types of ammunition can be loaded in each source.
  2. Any type of round can be loaded and selected in any order from the magazine.
  3. Anyone hit by a fragment will take an additional 1d of burning damage each second for 20 seconds, or until the fragment is removed. See M-15WP (p. W98)
  4. Scatters mines in the area of effect. Roll SM+3 or less to hit a mine. 300 lb minimum weight to trigger. Mines do 6dx2(10) cr ex damage to the underside of the triggering item.
  5. High Explosive Squash-Head, if blast fails to penetrate armor, 10% of damage rolled bypasses armor and inflicts damage anyway.


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