Gambit

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Gambit: PL 9;

Inititive +4 (Dex); Defense 19 (15 flatfooted); Spd 30ft; Atk +11 melee (+5S staff), +9 ranged; SV Dmg +6, Fort +2, Ref +6, Will +1; Str 12, Dex 18, Con 14, Int 14, Wis 12, Cha 16

Skills: (synergies and super bonuses counted) Acrobatics 11, Balance 6, Bluff 8, Diplomacy 12, Gather Information 5, Intimidate 5, Jump 8, Move Silently 11, Open Lock 11, Profession (Thief) 6, Sense Motive 6, Taunt 5

Feats: Attractive, Connected, Dodge, Evasion, Hero's Luck, Lightning Reflexes, Talented (Move Silently, Open Lock)

Powers: Ninjitsu +5 [Extra: Weapon Master; Flaw: One Weapon; Source: Training; Cost 5pp], Energy Control: Kinetic +5 [Extra: Area, Imbue Object; Flaw: Limited; Source: Mutation; Cost 3pp]

Equipment: Deck of Cards (see notes), Staff (see notes)

Staff: Deflection +3 [Feature: Breakdown, Double Ended, Reach; Extra: Weapon; Total Cost 9pp]

Deck of cards: Thrown Scatter +2 [Extra: Multifire; Flaw: Uses; Total Cost 2pp]