GeckoMystic

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The man known as Gecko’s life was changed as a boy, when God walked through his village. The village was under the thumb of a vicious band with a giant robot armor and thirst for being the biggest bully. Things were hard, and then one morning, God came in. With ITS left had it destroyed the mecha and the pilot and everyone the pilot loved. With ITS right hand the crops were blessed for fifty years, and no one aged every Wednesday.

ITS third hand was kept under its cloak.

Then God walked up to a child, plucked an eye out of the child’s head, and took the Child away.

Gecko doesn’t remember or talk much about that, just that he’s been walking and wandering his entire life.

+5 XP

Attributes: Agility D4 Smarts D8 Spirit D8 Strength D6 (D4 up by Major Hindrance) Vigor D6

Skills: 15 (*=given by other effects)

  • Mysticism: d8
  • Psionics: d8

Fighting: d6 Shooting: d6 Stealth: d4 Larceny: d4 Investigation: d4 Knowledge: d6 (+2 Common Knowledge rolls) Survival (+2): d6 Streetwise (+2): d6 Persuasion: d4

POWERS: Banish the horde (Mysticism) Bolt (Mysticism) Greater Slumber (Mysticism) Greater Entangle (Mysticism) Greater Healing (Mysticism) Mind Reading (Psionics) Telekinesis (Psionics) Succor (Psionics)

Hindrances: Code of Honor (inherent) Illegal (inherent) Godtouched (Major): Ok, One Eyed (Minor) Loyal (Minor)


Edges (+1 XP) Alertness Danger Sense Holy Warrior: Spend 1 Power Point to make evil creatures make Spirit check or be Shaken; roll of 1 kills Extras, wounds Wild Cards; cost is 1 Power Point per creature affected

Hero’s Journey: Category roll Effect Enchanted Items 16 Combat Mage Armor: +7 Armor, up 1D str, FEV, Darksight farsight, illegal Enchanted Items 8 Communication Band: +2 CHA Experience and Wisdom 13 +2 Common Knowledge, +2 Survival and Stwise. Magic and Mysticism 9 One more Power Psionics 1 Soul Drain Edge


MYSTIC ADVANTAGES Arcane Background (Miracles): 4 +1 powers, 15 PPE, Mysticism: d8 Banish the horde, Bolt, Greater Slumber, Greater Entangle, Greater Healing

Arcane Backgroun (Psionic): 3 powers, 10 ISP, Psionics: d6 Mind Reading, Telekenisis, Succor

Cosmic Confluence: 2-to-1 move of PPE to ISP

Master of Magic: Mega powers for all known Magics. Rapid Recharge to PPE Mystic Awareness: Alertness and Danger Sense Edges, free detect/conceal arcana, notice powerful supernaturals line of sight Spiritual Channel: constantly in contact with spirits. Divination at will, Vigor or fatigue.

MYSTIC STARTING GEAR Ley Line Walker Light Armor or Huntsman Lightweight Personal Armor, NG-33 Laser Pistol, NG-S2 Survival Pack, 2d4 × 1,000 credits.