Ghostbusters Handbook

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Ghostbusters

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Trap Usage[edit]

FAQ: Can you use a trap more than once, if you 'miss' the first time?

Answer: No harm, no foul. You simply close the trap and try again. a trap has internal power for five total entrapments, but the containment duration shortens considerably for each 'miss' use.

Possessions[edit]

FAQ: If you have a possessed entity, do you need to destroy their physical avatars before you trap the spirit within?

Answer: Short and simple version.

1) Ghosts are composed of Psycho Kinetic Energy - PKE. 2) Proton packs and Traps are designed to attack, damage, and/or capture and contain PKE. 3) A ghost or other form of spectral energy that has 'possessed' an item, whether it be living or inanimate, cannot be captured until such time as it is freed or released or otherwise coaxed to leave...to turn the proton pack against the container, you'll destroy it - its why they couldn't use a proton pack or trap against Dana when she was possessed.

Proton Wand Usage[edit]

FAQ: Why does the proton emitter wand kick if it projects energy, and energy isn't supposed to have recoil?

Answer: The scientific explanation is the amount of energy flowing from a constricted emitter, reacting against all mass in its way, leaping from O2 atom, kicking up in resistance against the atomic structure of the pavement, the protonic energy stream has its own charge and blasts out not unlike a lightning bolt - that's where the unusual sound of emission comes from, and it attempts to force its way along that path of least resistance, forcing the emitter to follow. That's where the recoil comes from.