Powers {29}[edit]
Cantrips[edit]
- Amber level allows one to memorize 20 cantrips.
| Anatomics
|
Blend
|
Blind
|
Catfall
|
Catfeet
|
Chain
|
| Chill
|
Clean
|
Color
|
Dampen
|
Dust
|
Enrich
|
| Exterminate or Zap
|
Extinguish
|
Firefinger
|
Float
|
Gather
|
Gun
|
| Heat
|
Haunting
|
Knot
|
Know Direction
|
Legerdemain
|
Mend
|
| Page Light
|
Purify Water
|
Sharpen
|
Shield
|
Slip
|
Speed
|
| Stitch
|
Sober
|
Stumble
|
Temperature
|
Tie
|
Turn Page
|
| Unseen Hand
|
Weathertell
|
Werelight (or Bluelight)
|
Druidic Cantrips: These are specific to drudic oriented characters.
| Control Flames
|
Create Bonfire
|
Druidcraft
|
Frostbite
|
Guidance
|
Gust
|
| Infestation
|
Magic Stone
|
Mending
|
Mold Earth
|
Poison Spray
|
Primal Savagery
|
| Produce Flame
|
Resistance
|
Shape Water
|
Shillelagh
|
Thorn Whip
|
Thunderclap
|
Power Words[edit]
| 1. Power Word {NOGTZ!}: Magic Negation.
|
2. Power Word {POLRZ!}: Chaos Negation.
|
3. Power Word {SHAGSK!): Psychic Defense.
|
| 4. Power Word {ASKIIR!}: Psychic Disrupt.
|
5. Power Word {KROLAK!}: Neural Disrupt.
|
6. Power Word {LIEVZ!}: Life force.
|
| 7. Power Word {SCHANG!}: Resume True Form.
|
8. Power Word {FORTZ!}: Defensive Luck.
|
9. Power Word {LEGANT!}: Pattern Negation.
|
| 10. Power Word {VOILE!}: Pain Attack.
|
11. Power Word {JASK!}: Trump Disrupt.
|
12. Power Word {MAGIQUE!}: Process Surge.
|
| 13. Power Word {QU1MK!}: Process Snuff.
|
14. Power Word {OMBRE!}: Shade.
|
15. Power Word {LUUM!}: Light Strobe.
|
| 16. Power Word {AFLAK!}: Spark.
|
17. Power Word {HURG!}: Burst of Magic.
|
18. Power Word {MARSK!}: Weaken Structure.
|
| 19. Power Word {HAGGK!}: Thunder.
|
20. Power Word {ZZAAQ!}: Burst of Psyche.
|
21. Power Word {WALLA!}: Summon Prepared Table Set Up
|
| 22. Power Word {WALLE!}: Summon Prepared Table Set Up
|
23. Power Word {WALLY!}: Summon Prepared Table Set Up
|
24. Power Word {Yuck!}: Clear Prepared Table Set Up
|
pw work
| 1 Animal Friendship
|
2 Beast Bond
|
3 Cure Wounds
|
| 4 Purify Food and Drink
|
5 Wild Cunning
|
6 Speak with Animals
|
| 1 Earthbind
|
2 Pass Without Trace
|
3 Find Traps
|
| 4 Beast Sense
|
| 1 Call Lightning
|
2 Water Breathing
|
3 Water Walk
|
| 1 Conjure Woodland Beings
|
2 Control Water
|
3 x
|
| 1 Geas
|
2 Mass Cure Wounds
|
3 x
|
Thievish 6[edit]
Giatha's Thievish
Thievish Tops[edit]
- 1 Alchemy
- 2 Bow +critical+
- 3 Code making+3i
- 4 Code break +2i
- 5 Escape from restraints +3da
- 6 Forgery +80%
- 7 Juggle +95%
- 8 Game of skill +30%
- 9 Lock smithing +40%
- 10 Move silently +60%
- 11 Pick locks +90%
- 12 pick pocket +95%
- 13 Taste analysis identity
- 14 Slight of hand +99%
- 15 streetwise+60%
- 16 Dice manipulation +75%
- 17 Entertaining +4C%
- 18 Heist from pack and bundles +75%
- 19 Lip reading+75%
- 20 Jewel Smithing. Cut Gems
- 21 Juggle +60%
- 22 Dagger sure strike x5
- 23 Dagger throw +critical
- 24 Entertaining +4C%
- 25 Brawl +3
- 26 Bypass traps +75%
- 27 Parkour Difficult