Giatha's Spells

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Powers {29}[edit]

Cantrips[edit]

  • Amber level allows one to memorize 20 cantrips.
Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight (or Bluelight)

Druidic Cantrips: These are specific to drudic oriented characters.

Control Flames Create Bonfire Druidcraft Frostbite Guidance Gust
Infestation Magic Stone Mending Mold Earth Poison Spray Primal Savagery
Produce Flame Resistance Shape Water Shillelagh Thorn Whip Thunderclap


Power Words[edit]

1. Power Word {NOGTZ!}: Magic Negation. 2. Power Word {POLRZ!}: Chaos Negation. 3. Power Word {SHAGSK!): Psychic Defense.
4. Power Word {ASKIIR!}: Psychic Disrupt. 5. Power Word {KROLAK!}: Neural Disrupt. 6. Power Word {LIEVZ!}: Life force.
7. Power Word {SCHANG!}: Resume True Form. 8. Power Word {FORTZ!}: Defensive Luck. 9. Power Word {LEGANT!}: Pattern Negation.
10. Power Word {VOILE!}: Pain Attack. 11. Power Word {JASK!}: Trump Disrupt. 12. Power Word {MAGIQUE!}: Process Surge.
13. Power Word {QU1MK!}: Process Snuff. 14. Power Word {OMBRE!}: Shade. 15. Power Word {LUUM!}: Light Strobe.
16. Power Word {AFLAK!}: Spark. 17. Power Word {HURG!}: Burst of Magic. 18. Power Word {MARSK!}: Weaken Structure.
19. Power Word {HAGGK!}: Thunder. 20. Power Word {ZZAAQ!}: Burst of Psyche. 21. Power Word {WALLA!}: Summon Prepared Table Set Up
22. Power Word {WALLE!}: Summon Prepared Table Set Up 23. Power Word {WALLY!}: Summon Prepared Table Set Up 24. Power Word {Yuck!}: Clear Prepared Table Set Up


pw work

Bard[edit]

  • 1 Pip-10th Level
    • 6,4,3,2,2,1
1 Animal Friendship 2 Beast Bond 3 Cure Wounds
4 Purify Food and Drink 5 Wild Cunning 6 Speak with Animals
  • second
1 Earthbind 2 Pass Without Trace 3 Find Traps
4 Beast Sense
  • third
1 Call Lightning 2 Water Breathing 3 Water Walk
  • 4th
1 Conjure Woodland Beings 2 Control Water 3 x
  • 5th
1 Geas 2 Mass Cure Wounds 3 x
  • 6
1 Heal 2 x 3 x

Thievish 6[edit]

Giatha's Thievish

Thievish Tops[edit]

  • 1 Alchemy
  • 2 Bow +critical+
  • 3 Code making+3i
  • 4 Code break +2i
  • 5 Escape from restraints +3da
  • 6 Forgery +80%
  • 7 Juggle +95%
  • 8 Game of skill +30%
  • 9 Lock smithing +40%
  • 10 Move silently +60%
  • 11 Pick locks +90%
  • 12 pick pocket +95%
  • 13 Taste analysis identity
  • 14 Slight of hand +99%
  • 15 streetwise+60%
  • 16 Dice manipulation +75%
  • 17 Entertaining +4C%
  • 18 Heist from pack and bundles +75%
  • 19 Lip reading+75%
  • 20 Jewel Smithing. Cut Gems
  • 21 Juggle +60%
  • 22 Dagger sure strike x5
  • 23 Dagger throw +critical
  • 24 Entertaining +4C%
  • 25 Brawl +3
  • 26 Bypass traps +75%
  • 27 Parkour Difficult