Gilded Piety

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Background[edit]

After the destruction of the old Ruelbach Fleet, 'Old Al' scraped together all that he could in the following decades to start over. A repurposed warship, the Gilded Piety was fitted out for fast, secret trade. Her spirit still longs for a fight, however. At times during the void run, her cogitators 'practice' calculating firing solutions on the passing detritus of the void.

Stats[edit]

Ship Name Class Speed Detection Maneuverability Hull Integrity Armor Turret Rating Weapon Capacity
Gilded Piety Meritech Shrike 13 +20 +30 30 16 2 1xDorsal,1xProw

Combat Stats[edit]

Weapon Name Skill Location Class Range Crit Rating Damage Strength Power space
Mars Pattern Macrocannons Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators) Prow Macrobattery 6 5 1d10+2 3 4 2
Weapon Name Skill Location Class Range Crit Rating Damage Strength Power space
Mars Pattern Macrocannons Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators) Dorsal Macrobattery 6 5 1d10+2 3 4 2


  • Initiative 1d10+2
  • Current Hull integrity: 30
  • Crew skill level: Competant (30)
  • Supplies: Full
  • Morale: 98%
  • Crew:' 100%

Traits[edit]

  • Name Martial Hubris
    • Effect +5 BS for weapons, -15 to Piloting tests made to escape combat
  • Name Wolf in Sheep's Clothing
    • Effect Three components are hidden/disguised from all but a thorough internal inspection. (these are the Viperdrive Engine, Empyrean Mantle, and Evacuation Bay)

Components[edit]

  • Essentials
    • Drive: Segrazian 'Viperdrive' (disguised by WiSC)
    • Warp Engine: Markov-1 Warp Drive
    • Geller field: Mezoa Gellar-Void Integrant
    • Shield: Mezoa Gellar-Void Integrant
    • Bridge: Command Bridge
    • Life Sustainer: Euphoric Life Sustainer
    • Crew Quarters: Slave Quarters
    • Auger Array: W-240 Passive Detection Array


  • Non-Essentials
    • Component: Auto Temple, Empyrean Mantle (hidden by WiSC), Evacuation Bay (Hidden by WiSC), Broadband Hymn-Casters

Ship Roles[edit]

  • First Officer: None Npc= No benefit
  • Enginseer Prime: Magos Hoyt Beleron, Npc= No benefit
  • High Factotum: None/NPC = No benefit
  • Master of arms: Ash Nickto, NPC (currently)= No Benefit
  • Master Helmsmen: Robyn Leftjack,+10 bonus to Evasive Manoeuvres action
  • Master of Ordnance: None Npc= No benefit
  • Master of Etherics: None Npc= No benefit
  • Chief Chirurgeon: Torin Krinith, +10 Triage Extended Action
  • Master of whispers: Macharius Salazar, Npc= No benefit
  • Choir-master Telepathica: Xanatov, Increases the range of Astropathic signals by one step
  • Navigator Primaris: Victrix na Xan'tai, Npc= No benefit
  • Ship’s Confessor; None Npc= No benefit
  • Drive master: Stiehr 116-Delta, Npc= No benefit
  • Omnissianic Congregator: None Npc= No benefit
  • Chief Bosun: None Npc= No benefit
  • Infernus Master: None Npc= No benefit
  • Twistcatcher: None Npc= No benefit
  • Master of the Vox: None Npc= No benefit
  • Purser: None Npc= No benefit
  • Carto-artifex: None Npc= No benefit
  • Ships Steward: None Npc= No benefit

Ship actions[edit]

  • Manoeuvre Actions
    • Adjust bearing: 60
    • Adjust speed: 60
    • Adjust speed and bearing: 40
    • Come to a new Heading: 50
    • Disengage: 60 vs Challenging(+0) Detection+Scrutiny Test
    • evasive manoeuvres: 50(-10 to shooting per degree of success
  • Attack action
    • Shooting: 51
  • Extended actions
    • Active Augury: Scrutiny+Detection+0 (30)
    • Aid the Machine Spirit :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.
    • Disinformation Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.
    • Emergency Repairs: tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.
    • Flank speed: Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled.
    • Focused Augury: Scrutiny+Detection +0(60): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.
    • Hail the Enemy: Special
    • Hit and Run: Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.
    • Hold Fast!: Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.
    • Jame Communications: Tech Use -10 (20): Enemy unable to use Vox
    • Lock on Target: Scrutiny+Detection +0 (60):+5 BS for one weapon, +5 per two degrees of success over the first.
    • Prepare to Repel Borders!: Command +0 (30): +10 to opposed command tests+5 per degree of success.
    • Put your back into it!: Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.
    • Triage: Medicae -10 (20) : Reduce crew damage by 1 per degree of success.