Giotto

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  • Level: 4
  • Class: Expert
  • XP: 12,039
  • Age: 28
  • Languages:
  • Background & Description:

Giotto Sforza was recruited into the Vorheim Syndicate fresh out of secondary school, and had been with the organization for about 10 years when they decided to extend their reach beyond Ruchi. Giotto was assigned to a mission to broker a long-term arms deal with dissident elements on Iamassa (along with Axminster). The mission was only partially successful, and upon return they discovered that the syndicate's attempt to sell weapons to a revolutionary group on Shadha had been caught and crushed, and the Agate Dominion had demanded that the Ruchi government eliminate the organization and extradite its leadership. Giotto and the rest of the crew were able to bribe their way out of imprisonment, but that cost most of the proceeds of the trip.

Giotto is a tall, lanky man in his late 20s. His dark hair is just starting to grow back from his inaugural Spacer shaving, and his face remains clean-shaven. When sitting at leisure or sleeping, he often curls up into the smallest possible space, only to unfold at a snap when disturbed. He is an avid collector of firearm statistics and specifications and can happily spend hours discussing them with likewise interested persons, although he is far too well-mannered to impose such conversations on the uninterested. Though his narrow escape from the collapse of the Vorheim Syndicate has seriously rattled him, he maintains his normal public attitude of genial confidence. For now, he still measures success according to the criminal lifestyle - fast cars, fine food and drink, and not having to take crap from anyone. Then again, he might just have some growing up yet to do.


Attributes[edit]

  • Strength - 11
  • Dexterity - 14
  • Constitution - 11
  • Intelligence - 12
  • Wisdom - 10
  • Charisma - 14

Skills[edit]

  • Business 0
  • Combat/Energy - 0
  • Combat/Gunnery - 0
  • Combat/Primitive - 0
  • Combat/Projectile - +1
  • Computer - +2
  • Culture/Criminal - +1
  • Culture/Spacer - 0
  • Culture/Latsari - 0
  • Culture/Ruchi - 0
  • Gambling - 0
  • Navigation - 0
  • Perception - 0
  • Persuade - +1
  • Security - +1
  • Stealth - +1
  • Tech/Astronautics - 0
  • Tech/Postech - 0
  • Tech/Pretech - 0
  • Vehicle/Grav - +1
  • Vehicle/Space - +1

Psychic Powers[edit]

Other Stats[edit]

  • Movement Rate: 20
  • HP: 19 / 19
  • Psi Points: 0
  • System Strain: 0
  • AC: 6
  • Attacks (Attack Bonus +)
    • Mag Pistol (+1 to hit, 2d6+2 damage, 100/300 range) 6/6 shots
    • Stun Baton (+1 to hit, 1d8 damage)
  • Saves
    • Physical 16
    • Mental 15
    • Evasion 12
    • Tech 11
    • Luck 14

Equipment[edit]

  • Readied (5/5)
    • Vacc Suit - 2
    • "Salavtore" Mag Pistol - 1
    • Lazarus Patch - 1
    • Dataslab - 1
    • 1 Glowbug - 0
  • Stowed (6/11)
    • Metatool - 1
    • 3 Pistol magazines - 1
    • 1 Type A cell - 1
    • Instapanel - 1
    • Portabox - 1
    • Stun Baton - 1


  • On Ship
    • Secure Clothing - 1
    • 1 dose Psych - 0
    • 7 Pistol Magazines - 3
    • Astronautics toolkit - 3
  • Money
    • 100 credits
  • Lifestyle
    • Good

Plot Thing[edit]

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