Glenn Tomorrow, Shade

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Vitals

Name: Glenn Tomorrow

Codename: Shade

Age: 20


Stats – 22 pts

Str: 10 (+0)

Dex: 14 (+2)

Con: 12 (+1)

Int: 18 (+4)

Wis: 14 (+2)

Cha: 14 (+2)


Bonuses/Saves – 31 pts

Attack: 2

Defence: 6

Dodge: 4


Tough: +1

Fort: +5

Ref: +7

Will: +12


Skills – 11 pts

Acrobatics: 2

Bluff: 6

Diplomacy: 7

Drive: 1

Gather Information: 3

Investigate: 2

Knowledge (Arcane Lore): 1

Knowledge (Business): 5

Knowledge (Civic): 3

Knowledge (Current Events): 2

Knowledge (History): 2

Knowledge (Physical Sciences): 1

Knowledge (Technology): 1

Knowledge (Theology & Philosophy): 2

Language (French, Chinese): 2

Notice: 4

Sense Motive: 7

Stealth: 2

Swim: 2


Feats – 15 pts

Attack Specialization (Eldritch Blast) x3

Move-by Action

Beginner’s Luck

Equipment x1

Attractive x1

Skill Mastery (Diplomacy, Bluff, Sense Motive, Notice)

Taunt

Instant Up

Luck x2

Quick Change

Dodge Focus x2


Powers – 68 pts

Flight 4 (8 pts)

Magic 10 (24 pts)

-Mystic Blast 7 w/ Penetrating 3 & Precise (Primary)

-Mystic Passage 10 w/ Change Direction and Change Velocity

-Invisibility 2 w/ Close Range

-Ranged Stun 6 w/ Penetrating 3

Super Senses (3 pts)

-Magical Awareness

-Darkvision

Protection (Magic) 4 (1 pts)

Visual Obscure, Partial 5 (8 pts)

Nullify Magic, Line 5 (6 pts)

Emotional Control, Fear Only, Burst 9 (18 pts)


Equipment

Laptop

Cell Phone


Background

Unlike 99% of the teenagers on the planet, Glenn Tomorrow didn’t want super powers. He grew up around them. They were a part of day to day life and, ultimately, they were a part that never really interested him. He was always a bright kid, had lots of friends, stayed out of trouble. Enjoyed himself, but always had a focus on what he wanted, and was willing to work hard to get there. Excelled all through school, got a scholarship (he was the poster boy for what most of them wanted, after all) at a good business school. Had plans to go to law school, focusing on metahuman law. Growing up around an assortment of super-powered people had left him very hard to phased which, coupled with smarts and a natural talent for talking to people, set him up to do very well in that field. Overall, he had a pretty solid time going through some pretty rough years of most peoples’ lives. Of course, everything changed midway through first year. He was visiting The Magister, primarily to conduct an interview for a class he was taking on metahuman history. There was an attack; a rival wizard decided this was a good time to try and take The Magister out. The villain was defeated, and the day was saved, of course, but the whole experience altered Glenn. It awaked something in him, a mystic, powerful, dark force. Glenn was scared and confused at first…he though someone was trying to possess him. Once The Magister calmed him down, he was able to figure out what had happened. Glenn had become a Warlock – the descendant of someone who had made a demonic pact so powerful that the dark energies had fused with his soul, and been passed down, dormant, waiting to be awakened. The current leading theory is that it never happened to anyone before Glenn because they all developed powers that kept the demonic energy submerged. Lucky him, right? But it got worse. The Magister was able to trace his power back to its origin – his great uncle Thadeus. One of the darkest super-villains in history. He formed the pact out of jealously at those around him, because they had wondrous powers and he didn’t. He got his powers, but it cost him his humanity. It took no fewer than 32 family members to bring him down – the largest such group in history. Seven died in the fight. And now Glenn was his inheritor.


At first, Glenn did his best to ignore it. He trained in the use of his powers, both to satisfy his parents (who so wanted to see him take up the cape), and because The Magister was worried that lack of training would lead to dangerous, uncontrolled manifestations. But, when his first year finished, he refused to drop out. His parents weren’t thrilled, but they understood – he had to follow his own path. He was optimistic going into year two, but it was hard. The secrets, the distraction…the gnawing darkness. His grades fell. Not badly, but he wasn’t happy. He wasn’t happy with the way things were affecting his life. He just wanted to be normal again.


Then the expo happened. Superior attacked, and all hell broke loose. The wonders fought the android, but Glenn just did his best to get the hell out of harms way, and to try and get as many people to safety as possible. Eventually he got caught between an infected wonder, and a group of people that he was going to kill. Glenn didn’t really think about it, it just kind of happened. The energy welled up inside of him, and he unleased it on the wonder. Not enough to kill him, but enough to save the lives of at least a dozen civilians. But what really shocked him was that this act of heroism felt good. All the doubt, the fear, the darkness; it all subsided, just a little bit. He quickly figured out how to tweak his invisibility and fog powers to cloak himself in a black, skin-tight fog, and joined the battle.


Glenn Tomorrow learned something that day. His powers were a part of him whether he liked them a lot. And they were going to make their presence known, one way or another. Glenn has come to the realization that the only way he was going to live with these powers was to use them, to harness them in a way that was positive. It was to this end that he agreed to join the super-team. He’s plagued by fear that using the powers will lead him down the same path as his great uncle (a fear that already existed), and has not overlooked the fact that he has joined the largest family-only team since the one that killed his great uncle, a fact that he has very mixed feelings about. But he knows that this is for the best. Or, at least, he thinks it.


Ultimately, he’s a people person. He can relate to non-wonders better than most wonders, and can carry on a rational, calm conversation in the midst of a chaotic battlefield. He recognizes that very few villains are completely rational, and is fond of exploiting that, turning their own particular psychoses upon them, messing with their heads, and generally doing anything that will cause them to screw up. He may not be the best trained hero, but there’s a lot of raw power flowing through him (more than he knows), and he knows how to gain the upper hand even in an unfair fight.


On Warlocks

As described earlier, a Warlock is someone who has inherited a fragment of demonic power from an ancestor. They are not bound by the pact, but still have access to the power. They have eldritch energies coursing through their bodies that they can harness and learn to shape in various ways. Unlike a wizard, they use no rituals or incantations designed to channel magical power. They shape it simply using their wills and their innate abilities. While this makes for high self-reliance and repetitiveness, it doesn’t promote diversity. As such, most warlocks know only a small repertoire of abilities. Two traits are common towards all warlocks. The first is the eldritch blast, which is no more than a directed expulsion of unshaped energies. Some are more powerful/accurate, or have learned to shape and control the blast in various ways, but all warlocks can do it. The colour of each warlock’s energy is different. Some say it reflects upon the wielder’s soul, but no direct correlation has ever been established. The second innate power is resistance to magic. This develops to allow their bodies the weather the mystical energies that they are now direct conduits for. In rare instances where a Warlock doesn't have this resistance, they develop a condition called Eldritch Erosion Syndrome, a degenerative condition in which the mystical energies slowly eat away at the body at a cellular level, characterized by notably green veins, and eventual painful death. It is always fatal, but can be slowed by refraining to use the energies. Another trait common to all warlocks in the Eldritch Spark, usually referred to simply as the spark. A normal human, when put in a situation that they perceive as dangerous, will react in certain unconscious biological ways. Their muscles tense, adrenaline is released; simply put, their body is preparing them to act to avoid harm. All these things happen for a warlock, but additionally the eldritch energies become more active, in anticipation of use. Aside from being detrimental to people already suffering from EES, it can sometimes manifest physically, usually in the form of a crackling of energy around the hands or a flashing of the eyes.


Aside from all these traits, Glenn has learned to manifest the following abilities: flight, invisibility, magical detection, seeing in the dark, forming clouds of an eerie, unearthly black fog that hamper vision, teleporting, and altering has eldritch blasts to simply stun, rather than hurt.. He can also emit a sickening, red ray, that distorts magic in is path. His final, and most disturbing power, is the ability to shroud himself in an aura that induces utter terror in those within the effect. More specifically, it causes them to have severely realistic visions of their own gruesome deaths. Evidence indicates that they are not prophetic, but it doesn’t make them less disturbing to those who are exposed. Though it is not permanently harmful, or particularly evil (in the way power such as mind-control and life draining are), Glenn usually avoids using it. When he does, he feels the pull of the darkness most strongly.