Gloranthan Spells

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  • Bladesharp 2, 80metres range, confuses the target
  • Disruption 1,80 metres. Causing 1d3 dam to a random body location.
  • Farsee1, halves the distance to an object
  • Strength 1 adds +3 Str
  • Befuddle 2. Befuddles opponent
  • Healing 2, Heals 2 pts of damage.
  • Glue 1, 10cmx 10cm patch of glue as strong as casters POW
  • Glamour 2, 80 metres, increases App by 4
  • Repair 1 Fixes 1d10 damage to object.
  • Dispel magic 2 80 metres, dispels spells up to 2 POW pts
  • Bladesharp 2, 80metres +10% attack skill, +2 damage
  • Detect enemies 1, 40metres, can be stopped by 3m stone
  • Protection 1,Adds 1pt of armour everywhere.
  • Speedart 1, +15% to missile skill, +3 damage
  • Multimisile 1, creates a magical arrow to appear after the previous one was fired.
  • Protection 2, Adds 2pts of armour everywhere.
  • Bladesharp 2, 80metres range, confuses the target
  • Fanaticism 1, increases attack by half, no parry though or protection magic
  • Detect Life 1. 40metres, can be stopped by 3m stone
  • Healing 2, Heals 2 pts of damage.
  • Countermagic 2,80 metres. Adds magical protection that stops offensive magic up to 2 points of POW
  • Demoralize 2, 80 metres. Demoralizes foe, softens up for the kill.
  • Mindspeech 2, Allows two people to be in mind to mind communication with the caster. A to B, and A to C. Not b and C though.
  • Light 1. 10m circle of light. Must be cast on an object