Gnimsh Cobblewrong

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Campaign: The_Farthest_Stars_Spelljammer_DnD4e


Gnimsh Cobblewrong, level 11

  • Tinker Gnome, Ranger (Hunter), Ocular Adept
  • Archery Style Option: Crossbow Hunter
  • Ranger Wilderness Knacks Option: Ambush Expertise (Ranger)
  • Ranger Wilderness Knacks Option: Watchful Rest (Ranger)
  • Level 4 Wilderness Knack Option: Wilderness Tracker (Ranger)
  • Level 8 Wilderness Knack Option: Mountain Guide (Ranger)
  • Treasure Hunter (Arcana class skill)
  • Theme: Ooze Master

FINAL ABILITY SCORES

  • STR 11, CON 16, DEX 22, INT 14, WIS 10, CHA 15

STARTING ABILITY SCORES

  • STR 10, CON 13, DEX 17, INT 11, WIS 9, CHA 14


AC: 26 Fort: 21 Ref: 28 Will: 19

HP: 78 Surges: 9 Surge Value: 19

TRAINED SKILLS

  • Arcana +14, Athletics +10, Dungeoneering +10, Endurance +13, Perception +10

UNTRAINED SKILLS

  • Acrobatics +11, Bluff +7, Diplomacy +7, Heal +5, History +7, Insight +5, Intimidate +7, Nature +5, Religion +7, Stealth +11, Streetwise +7, Thievery +13

POWERS

  • Basic Attack: Melee Basic Attack
  • Basic Attack: Ranged Basic Attack
  • Ooze Master Attack: Sudden Slime
  • Tinker Gnome Utility: Lab Conditioning
  • Ranger Utility: Aspect of the Lurking Spider
  • Ranger Utility: Aspect of the Seeking Falcon
  • Ranger Attack: Disruptive Shot
  • Ranger Attack: Aimed Shot
  • Ranger Attack: Clever Shot
  • Ranger Attack: Rapid Shot
  • Ranger Utility: Aspect of the Pouncing Lynx
  • Tinker Gnome Utility 2: Smooth Execution
  • Ranger Utility 5: Reactive Shift
  • Tinker Gnome Utility 6: Frantic Inspiration
  • Tinker Gnome Utility 10: Jury Rig
  • Ocular Adept Attack 11: Totem Eye Beams

FEATS

  • Crossbow Expertise
  • Level 1: Quick Tinker
  • Level 2: Grounding Shot
  • Level 4: Superior Reflexes
  • Level 6: Distant Advantage
  • Level 8: World Serpent's Grasp
  • Level 10: Terrain Advantage
  • Level 11: Elusive Movement

ITEMS

  • Needler Pistol Hand crossbow +3 x1
  • Magic Drowmesh +3 x1
  • Deep-Pocket Cloak +2 x2
  • Wallwalkers x1