God Game Lite:World creation

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One important point for the GM: unless the players say otherwise, assume they're thorough with anything they make. The planet is in a stable orbit. The gravity is reasonable. It has a full variety of minerals. All the ecosystems have all the little squidgy bits that make ecosystems work. After all, they have plenty of time.

The Map[edit]

The first thing the players need to do is to sketch a rough map. It should cover the entire planet. Usually you should have them aim for between 30% and 50% land consisting of both islands and continents. Don't forget to add some mountains, forests, deserts, etc. It might be easier to have a single dedicated cartographer, but its not necessary. In any case, all of the deities have worked together to form this planet, so they should all agree on the final results.

The First Races[edit]

Each deity has saved up enough energy to create one sentient race regardless of whether this falls within their spheres and affinities or not. This first race is created with X points and there are a little more than 100 of them. (While this would be few enough to raise concerns about genetic bottlenecks in real life, this is magic. Don't worry about it.) The deity that created them may leave them with some commands, moral guidelines, or whatever other teachings they deem appropriate.

While it may be tempting to leave them with advanced technological or magical secrets, these first beings will be busy surviving and will quickly forget all but the most basic things, plus there's always the chance of them abusing such secrets, or stagnating from its overuse. (Ultimately, finding interesting ways to dissuade such things is up to the GM though.)