Grace Marks

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Grace Marks[edit]

Grace Marks.jpg


High Concept: Comely Crusading Courtesan Description: Grace is a vision of beauty physically. Standing 5'11" with a svelte hourglass physique, platinum blonde hair and stormy grey eyes, she could probably have made her mark as a plus size model or actress without difficulty. Instead, she's a Courtesan - or Hetaera as she styles herself.

    Invoke: When her looks or profession can help her get people on her side, or smooth the way through a bureaucracy. When on her crusade, to help her complete tasks that will aid success. 
    Compel: When her looks or profession will cause her trouble with people, get the wrong people interested in her, or cause roadblocks to appear. When her crusading spirit gets her into trouble.

Trouble: On the Ragged Edge of the Law. Grace makes certain that her clients don't pay her directly for anything that would break the law. Officially, she provides companionship, conversation, and arm candy. She could actually make a decent living just at that, given her looks, but her clients are allowed to give her gifts. The down payment for a flat, or for a car, computer, clothes, etc. Problem is, the police just don't believe that she's being that careful, and keep after her.

    Compel: To have to deal with trouble from the law. To have to deal with corrupt cops who think she's a good mark. 
    Invoke: To know how to handle the law, because she's been involved so often.

Charlie Company's Mascot: Grace grew up in her father's Army company. They included her in PT and even taught her how to defend herself with the basic issue combat knife. There's not a man among them who wouldn't help her if they could. Of course, as far as they're concerned, she's still 12 years old with scabbed knees.

    Invoke: For information about the Army. When having to deal with military types. When contacting a member of Charlie Company for help. As a callback to the physical training she received. 
    Compel: When Army raising clashes with real world expectations. When the members of Charlie Company forget she's grown up.

I know far more about the White Court than I want. She spent six months as a puppet of Alder Raith, controlled by his touch on her emotions, but he didn't shut down her mind. She saw everything, heard far more than he suspected. It gave her skills and knowledge that she'll need to bring him down, but she sometimes has to fight the conflicting desires to surrender to another WC vamp, or hate herself for having fallen prey to him.

    Invoke: For knowledge about White Court Vamps, especially Clan Raith. To resist White Court tactics. To aid seduction or knowledge of kinks. 
    Compel: When facing White Court temptation again. To enter self-destructive behavior when reminded of her time with Alder Raith.

Alder Raith delenda est. Alder Raith must be destroyed. She's not thinking much beyond this, as she's pretty sure she can't destroy him and live through the experience, but this is pretty much what defines her right now.

    Invoke: When a task will get her closer to her goal. When fighting any Raith, as that weakens him. 
    Compel: To enter danger willingly for a chance to advance her goal. To forget her own safety when fighting Raiths. To give in to fatalism about her goal.

The Emily of my enemy. Grace has recently met Emily Watson nee Spector. The name was immediately a dead giveaway - to her, anyway. They sparred verbally for some time, and came to an understanding. Since Emily isn't a vamp, yet, Grace is more than willing to help her set up that underground railroad. Of course, if she ever turns - well, that day will come if it comes. Yet she's oddly reluctant to think about the possibility.

    Invoke: When aiding Emily against Raith or other WCV clans. When helping Emily deny her 'inheritance'. 
    Compel: To callously remind Emily of her family's nature. To obsess about how she'd kill Emily if the change occurs.

Sergeant Morris' Combat Knife. Recently, the Company Master Sergeant - Harry Morris - retired. He's gone off to live well away, but he gave Grace a present. The combat knife that saw him through Desert Storm, his father through Korea and Vietnam, and his grandfather through WWII. Hank had no children, so passed it to her. She wears it all the time, even though it doesn't really fit her style.

    Invoke: For extra oomph when fighting with Weapons. For an emotional anchor. It's cold iron. 
    Compel: When the knife wouldn't fit into an event, or with a client. Because it's cold iron, when dealing with Fae.

Skills[edit]

Superb - +5 Discipline, Rapport

Great - +4 Conviction, Presence

Good - +3 Empathy, Resources

Fair - +2 Endurance, Contacts

Average +1 Performance, Weapons

Stunts[edit]

Ear to the Ground - The difficulty of 'getting the tip off' is reduced by 2.

Calm Blue Ocean - +2 to Discipline when rolling to keep emotions under control.

Unshakeable - When defending against Social or Mental attacks, tagged consequences only count for +1. If attacker chooses a re-roll, may 'lock down' one of the dice.

Counselor - Empathy skill can justify recovery of mental or social Consequences. (Moderate/Severe)

The Social Graces - +2 Empathy for Initiative in Social Combat

Teflon Persona - It's difficult to make you look bad in Social Conflicts. Provided the audience knows who you are, gain Armor: 1 against Social attacks.

Sex Appeal - +2 Rapport for Seduction attempts.

Words as Weapons. If you know a target's Aspects (Innate, Consequences or Declared) and you can comment appropriately on them, you may use Rapport to deal Mental or Social damage.

Stress[edit]

Physical OOO

Mental OOOO

Social OOOO - 1 pt Armor vs. Social attacks in situations where her reputation is known.