Gudmund Grimsson

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Gudmund Grimsson

Human Fighter 3 age: 22

Alignment: Neutral Good

Abilities

Str: 15 (+2)

Dex: 11 (+0)

Con: 11 (+0)

Int: 15 (+3)

Wis: 12 (+1)

Cha: 16 (+3)


Combat

BAB: +3

Melee: +6

Ranged: +3

AC: 10 + 5 + 1 = 16

Initiative: +4 (feat)

HP: 20

Saves

Fort: +4= 3 +1

Ref: +1

Will: +2= 1+1

Languages

Common(Danish?)

Latin

Anglish

Dwarvish

Feats

Improved Initiative: +4 to initiative roll (first-level character)

Power Attack: trade attack bonus for increased damage (fighter bonus feat)

Weapon Focus (sword) (fighter bonus feat)

Negotiator: +2 to Diplomacy and Sense Motive checks (human bonus feat)

Alertness: +2 to Listen and Spot checks (third-level character)


Skill points= 4 (2+3) + (2+3) + (2+3) = 30

Skills.................Mod Rank Abil Misc

Appraise.............+2................2

Balance...............+0

Bluff....................+8........5......3

Climb+2...............+3.......1......3

Concentration.....+0

Craft...................XXXXXXXXXXXXXXXX

Decipher Script....+4........1.....3

Diplomacy............+6........1.....3......2

Disable Device....XXXXXXXXXXXXXXXX

Disguise..............+5...............3.......2

Escape Artist.......+0

Forgery................+2.......................2

Gather Info..........+6........3.....3

Handle Animal.....+3................3

Heal.....................+1...............1

Hide.....................+0

Intimidate............+8.........3.....3.......2

Jump....................+3...............3

Knowledge geo....+5........2.....3

Knowledge arc.....+5........2.....3

Listen...................+3...............3

Move Silently........+3........3

Open Lock...........XXXXXXXXXXXXXXXX

Perform sing.........+4........1.....3

Perform oratory....+4........1.....3

Prof. seaman........+2........1.....1

Ride......................+2........2

Search..................+2...............2

Sense Motive........+5........2.....1.....2

Sleight of Hand.....+2......................2

Spellcraft.............XXXXXXXXXXXXXXX

Spot......................+4........1.....3

Survival.................+1...............1

Swim.....................+3...............3

Tumble.................XXXXXXXXXXXXXXX

Use Mag. Device..XXXXXXXXXXXXXXX

Use Rope..............+0

Skill synergy: 5 ranks in Bluff gets me a +2 to Disguise, Intimidate and Sleight of Hand checks.

Class Features

Weapon and Armor Proficiency

Bonus feats

Equipment

Mithral shirt 1,100

long sword, masterwork 350

shield, light steel 159

everburning torch 110 horse, light 75

longspear x 3 15

cart 15

dog, guard 25

explorer's outfit x2 20

saddle, military (+2) 20

ram, portable 10

battleaxe 10

tent 10

rope, silk 50' 10

lantern, hooded 7

block & tackle 5

water skin x2 2

shovel 2

bit & bridle 2

flint & steel 1

grappling hook 1

case, map/scroll 1

caltrops 1

oil flask x 20 1

pouch, belt 1

trail rations x 8 2

      • Total 1,955 gp
      • 745 gp remaining

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