Gunstar Scarlet

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A character in Gunstar Autochthonia: Raiton Wing

Iselsi “Scarlet” Dovruna[edit]

The ambitious young upstart

Scarlet

Rank: Cadet

Aspect: Fire

Callsign: “Pup”

Age: 20

Fighting Style: Shotgun

Bio: During a devastating ambush by an armada of hellforged warships, an untested Dragon-Blooded pilot stole the prototype Scarlet Empress out of dry dock, piloting it to a daring and decisive victory. The first and so far only Terrestrial to ever manage to pilot an Empress-class Voidfighter, this young pilot is as ambitious as she is inexperienced. Based on her unprecedented talent, she was made Dragon Commander for Raiton Wing’s Terrestrial flights. Some whisper that the young cadet is being set up for failure by her superiors, who pile on responsibilities normally not given to someone two thirds her age.

As Dragon Leader of Raiton wing, Scarlet is the liaison between the Celestial Aces and the crack Dragonblooded flights that screen them in battle. Think of her as your sidekick.

Stat Block[edit]

Exaltation: d6

Distinctions:

  • Hotheaded
  • More talent than good sense
  • Shotgun Diplomacy

Virtues: Valor d10 - Compassion d8 - Conviction d6 - Temperance d6

Attributes: Physical d10 - Social d8 - Mental d6

Excellencies: Gunnery d8 - Sail d8 - Socialize d6 - Integrity d6

SFX:

  • Dragonfly Finds Mate: may use your Gunnery die in Reaction rolls to deflect physical attacks.
  • Red-Hot Demolition Round: Gunnery attacks ignore physical cover assets and deal double collateral damage to objects.
  • Blazing Courageous Swordsman Inspiration: Units led by Scarlet gain an additional die to their Unit pool.
  • Flaming Rounds: Any time Scarlet deals physical stress, allies treat that stress as stepped up when adding it to their dice pools.
  • Double Barrel: Step up the lowest die in the die pool and apply the effect die against two targets. Shut down both this power and Flaming Rounds until the end of the scene.


Voidfighter Power Set[edit]

Ship Sensors d6, Vector-thrust Reflexes d8, Essence Cannons d8, Speed d10

Nova Warhead: Spend two Essence. Step up Essence Cannons to d12 for one attack, and make it an Area attack: Add one d6 to the dice pool per ally or opponent in area and apply an additional effect die to each target in the area. Then shutdown Nova Warhead power until the next transitional scene. (This gives you a big, expensive, explosive attack with a long reload time)
Charged power: Shutdown the highest rated Voidfighter power and gain one Essence. Recover power by activating opportunity or during next transitional scene. (This lets you un-commit motes from your ship’s systems to spend on charms)
Limit: [Transform] Shut down the Gunstrider power set to activate the Voidfighter Power set. Also shutdown all charms, excellencies, and other panoplies whose use would be inapplicable (lets you change forms, and makes it so that you can’t get do humanoid things in jet form: ie, you can’t hit a dude with a daiklave from inside a spaceship)

Gunstrider Power Set[edit]

Armored Durability d8, Colossal Strength d12, Manufactured Stamina d6, Bigass Shotgun d10

SFX: Collateral damage. Any successful physical attack or reaction effect may incidentally also affect a nearby mook or piece of scenery for free. (Giant robots smash things!)
Alchemical charm: this is a slot for one custom alchemical-style charm of the player’s choosing
Charged power: Shutdown the highest rated Gunstrider power and gain one Essence. Recover power by activating opportunity or during next transitional scene. (This lets you un-commit motes from your mech’s systems to spend on charms)
Limit: [Transform] Shut down the Voidfighter power set to use the Gunstrider power set. Panopoly dice and effects may be used with the Gunfighter power set. (You are assumed to have a Warstrider sized versions of any artifacts purchased during character creation)