Hakh Meklak

From RPGnet
Jump to: navigation, search

Main Page

Kroot Mercenary for Hire[edit]

Hakh is in it for the money, plain and simple. He is a wizard with a blade, and makes a point of never betraying his clients. After all, that would shame not only him, but weaken his people as a whole. He doesn't speak much to humans unless spoken to, at least not until he's had time to get to know them. This is because most humans are Imperial-types, and even the looser ones tend to look down on aliens, but he knows that he's there to make money for his clan, not to make friends, so he keeps his misgivings to himself. He is foremost a professional, after all.

Characteristics[edit]

Rank 2 Kroot Mercenary (2700/3000 XP)

Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
60 (6 bonus) (350 XP) 25 (2 bonus) 45 (8 bonus) 40 (4 bonus) 60 (6 bonus) (350 XP) 35 (+5: Cunning Hybrid) (3 bonus) 40 (4 bonus) 30 (3 bonus) 25 (2 bonus)

Kindred: Cunning Hybrid
Fate Points: 3
Wounds: 13

Skills and Talents[edit]

Skills[edit]

Acrobatics (200 XP)
Awareness
Concealment
Speak Language (Kroot, Low Gothic, Tau)
Dodge +10 (200 XP)
Silent Move
Search (200 XP)
Tracking (100 XP)

Talents[edit]

Basic Weapon Training (Universal)
Exotic Weapon Training (Kroot Rifle)
Melee Weapon Training (Universal)
Heightened Senses (Sight, Hearing)
Kroot Leap (500 XP)
Mercenary
Hyperactive Nymune Organ (500 XP)

Traits[edit]

Natural Weapons (Beak)
Unnatural Strength (x2)

Equipment[edit]

Weapons[edit]

Kroot Rifle
Mono-Knife
Fractal Blade
Ceramite Combat Shield

Gear[edit]

Kroot Leathers
Kroot-modified voidsuit
Microbead