Halcyon Sheroes:Panacea

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Panacea[edit]

Hero Name: Panacea

Real Name: Kelly McCall

Panacea.png

Abilities: Telekinesis and Telepathy


Moment of Truth[edit]

Your mind’s eye opens, and you can see the world around you like never before. You can control it, at will, with ease. Of course, warping reality tends to have ramifications down the line, but in your moment of godhood...how could you possibly be worried?


Labels[edit]

Danger +1

Freak +2

Savior 0

Superior +1

Mundane -1


Conditions[edit]

[] Afraid (-2 to Directly Engage a Threat)

[] Angry (-2 to Comfort or Support or Pierce the Mask)

[] Guilty (-2 to Provoke Someone or Assess the Situation)

[] Hopeless (-2 to Unleash Your Powers)

[X] Insecure (-2 to Defend Someone or Reject Others' Influence)

Team Moves[edit]

When you share a triumphant celebration with someone, ask them if there is any fear in their eyes when they look at you. If they say no, take +1 forward and mark potential. If they say yes, immediately shift your Danger up and Savior down.

When you share a vulnerability or weakness with someone, tell them how they could stop you, if it came down to it. Give them Influence over you and clear a condition.


Burn[edit]

When you charge up your powers, roll +conditions you currently have marked. On a hit, hold 3 burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions.

Spend your burn on your flares. You lose all burn at the end of the scene.

Current Burn: 0

Boost: Spend 1 burn to supercharge a teammate’s efforts with your powers, giving them a +1 bonus to their roll as if you had spent Team from the pool.

Elemental Awareness: Spend 1 burn and mark a condition to open your mind up to the world around you with your powers. You can ask any one question about the world around you, and the GM will answer honestly.

Shielding: You call up a fast protective field to stop a danger. Spend 1 burn to Defend Someone Else from an immediate threat, rolling +Freak instead of +Savior.

Snatch: Spend 1 burn to use your powers to seize any one object up to the size of a person from someone within view.


Backstory[edit]

When did you first use your powers?

  • In middle school, one of her soccer teammates fell and broke her ankle after a bad collision. Kelly suddenly started feeling like her own ankle was hurting, and had no idea why, then managed to reach out and feel Laurie's broken ankle. So she tried to put it back together.

Who was the first person you accidentally hurt with your powers?

  • Laurie, in that first incident. First aid for traumatic injuries hurts when it's being done by a professional. Even worse when done by someone who doesn't actually know what they're doing. She put everything in the right spot, but... painfully.

She first outright hurt someone through her powers going out of control at her first Homecoming Dance in high school. She lost control when some of the senior girls played a prank on her, and sent snacks and decorations flying. There weren't many injuries, fortunately, but the incident did bring her to the attention of...

Who, outside the team, helps you control your powers?

  • Dr. Weaver, a parapsychologist who's helped Kelly unlock and control her powers. Her own agenda isn't completely clear, though, as she's not on board with Kelly's superhero activities and she seems to have a lot of connections to government agencies.

Why do you continue to use your powers?

  • Kelly's motivation is pretty straightforward. She wants to help people, to heal people, to stop bad people. That's why she took up a costume.

Why do you care about the team?

  • They're who she found, and she's a caring person who has a tendency to try and gather people up.

When Our Team First Came Together[edit]

We destroyed our surroundings in the fight. Where was it? What did we destroy?

  • We destroyed the mall! Not the whole mall, it was only closed for about a week, but so many of the glass storefronts, merchandise everywhere. I feel really bad about all the shredded books at the Walden's... Oh and the central bank of escalators looked like an MC Escher painting.


Relationships[edit]

I hang out all the time with Faith to blow off steam.

I once hurt Chains when I lost control of my powers.


Influence[edit]

Choose your demeanor: happy facade or locked down.

I have Influence over...

  • Chains
  • Belts


Who has Influence over me...

  • She-Roach
  • Belts
  • Faith
  • Chains


Potential[edit]

Every time you roll a Miss on a move, mark Potential.

[X] [] [] [] []


Advancement[edit]

When you fill your potential track, you advance. Choose from the list below.

[] Unlock three new flares

[] Unlock three new flares

[] Take a move from another playbook

[] Take a move from another playbook

[] Someone permanently loses Influence over you; add +1 to a Label

[] Rearrange your Labels as you choose, and add +1 to a Label

[] Unlock your Moment of Truth

[] Take the Bull's Heart from the Bull playbook

When you’ve taken five advances from the top list, you can take advances from the list below.

[] Unlock your Moment of Truth after it’s been used once

[] Change playbooks

[] Take an adult move

[] Take an adult move

[] Lock a Label, and add +1 to a Label of your choice

[] Retire from the life or become a paragon of the city