Haldour
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Character in Seven Seas of Rhye
Stat Block[edit]
STR | DEX | CON | INT | WIS | CHA |
12 | 15 | 16 | 8 | 12 | 13 |
+1 | +2 | +3 | -1 | +1 | +1 |
- Proficiency bonus: +2
- Total Hit Points: 13
- Passive Perception: 13
- Armor Class: 16
Proficiencies and Skills[edit]
- Acrobatics (Dex) +2
- Animal Handling (Wis) +1
- Arcana (Int) -1
- Athletics (Str) +3
- Deception (Cha) +1
- History (Int) -1
- Insight (Wis) +1
- Intimidation (Cha) +3
- Investigation (Int) -1
- Medicine (Wis) +1
- Nature (Int) -1
- Perception (Wis) +3
- Performance (Cha) +1
- Persuasion (Cha) +1
- Religion (Int) -1
- Sleight of Hand (Dex) +4
- Stealth (Dex) +2
- Survival (Wis) +1
- Saving Throws: Strength, Constitution
- Languages: Common, Dwarvish
- Tools: Brewer's Supplies, Navigator's tools, Vehicles (water)
- Weapons and Armor: All
Features[edit]
- Dwarven Resiliance: Advantage on saving throws against poison, resistance against poison damage
- Fighting Style—Archery: +2 bonus to attack rolls made with ranged weapons
- Second Wind: Regain 1d10+1 HP, 1/rest.
Weapons and Armor[edit]
Armor: Chain mail
- Light crossbow
- +6 to hit
- 1d8+2 piercing damage
- 20 bolts
- Range: 80/320
- Greatsword
- +3 to hit
- 2d6+1 Slashing
- Greataxe
- +3 to hit
- 1d12+1 slashing