Hasan al-Naqit

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Character in Taming The Westmark[edit]

  • played by Hedonismbot

Current Status[edit]

Character sheet[edit]

Name: Hasan al-Naqit Title: Priest Class: Cleric Level: 4 Hit Points: 20 Armor Class: 1
Alignment: Lawful XP: 6,663 Sex: Male Age: 44 Height: 6'0" Weight: 220 lbs
STR 16 To Hit: +2 To Dam: +2 Open Doors: +2
DEX 14 AC Mod: -1 Initiative: +1 (+2 w Skill) Missile Adj: +1
CON 16 HP Adj: +2
INT 12 Add Langs: 0 Able to read and write
WIS 17 Save vs. Magic: +2 XP Bonus:+10%
CHR 8 Reaction Adj: +1 Retainers: 3 Retainer Morale: 6
Breath Attacks Poison or Death Petrify or Paralyze Wands Spells or Spell-like Devices
16 (+2 w skill) 11 (+2/+4 v Magic) 14 (+2/+4 v Magic) 12 (+2/+4 v Magic) 15 (+2/+4 v Magic)
To Hit AC:
9 8 7 6 5 4 3 2 1 0
9 10 11 12 13 14 15 16 17 18
Turn Undead:
1 HD 2 HD 3 HD 4 HD 5 HD 6 HD 7 HD 8 HD 9 HD INF*
T 3 5 7 9 11 - - - -
Other Abilities: Turn Undead
Languages: Imperial
Background: Professional (Merchant)
Skills: 4 Skill points + 2 Class + 1 General
First Aid: If 10 minutes spent bandaging and cleaning wounds, the injured PC recovers 1d3 HP. Can restore 1d4 HP at 3rd level, 1d6 HP at 5th level, 1d8 HP at 7th level, and 1d10 HP at 9th level. This skill can only be used once per day per patient.
Venturer: Can treat a Market as one Class higher for purposes of determining what’s for sale.
Riding: Can make melee or ranged attacks from horseback.
Alchemy: Can identify and create potions and other alchemical substances.
Weapon Training (Scimitar): The PC can choose one weapon type not normally available to clerics and become proficient in its use.
Quicksilver: +1 to Initiative rolls and to avoid surprise.
Divine Blessing: +2 to all saves.
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
3 2 0 0 0 0 0 0 0
Level 1: Cure Light Wounds (x2), Light
Level 2: Hold Person (x2)
Horse: Āṣifah - warhorse
Gear Cost Weight Notes
Readied:
Ring of Protection +1 - - AC -1
Banded Mail 85 35 AC 4
Shield 10 10 AC -1
Scimitar 15 4 1d8 damage
Sling 2 - 1d4 damage
Sling Stones (10) - 5
Holy Symbol (Wooden) (6) 6 -
Packed:
Backpack 2 2
Bedroll 1 5
Rations (Trail) (5) 2.5 5
Waterskin 1 4
Lantern 9 3
Oil Flast (2) 0.2 2
Holy Water 25 1
Total: 158.7 76 lbs
PP: 0
GP: 1
EP: 0
SP: 3
CP: 0

Character Background[edit]

Hasan is a jovial man in his forties, often dressed in his heavy armour and with a bright keffiyeh around his head.

Hasan's family were small-time merchants that traveled between trading villages in Xian. His family gods ("The Six") seemed to look over them, and whenever things seemed most dire, a small change in their luck would see them through.

When he was a teenager, his family was traveling up the Xian coast as passengers on a fishing vessel when they were attacked by Skandr raiders. Hasan was thrown overboard in the fighting, but he washed up safely on a shoal, still clutching the six symbols of his family's gods. Ever since then, he has taken it upon himself to use the second life they had granted him to better the lives of others on the Sunset Isles.

The Six Gods[edit]

As is Eshkanti tradition, they prayed to a collection of family gods. Their family gods were known as "The Six". These gods are all but unknown on the Sunset Isles - their cults all wiped out on the mainland by the Red Tide years ago.

  • The Coin-Counter
  • The Mistress of the Wheel
  • Spirits of Bright Steam
  • The Two Acorns
  • The Great Marmot
  • Asarluhi, the Minder